Andrew Shpagin

3D-Coat Developer
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About Andrew Shpagin

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    3DC creator & admin
  • Birthday 08/23/1975

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  1. If depth painting enabled, CTRL inverts depth painting. If depth painting disabled, CTRL acts as eraser. It was working this way always. It is logical.
  2. Спасибо большое!
  3. Thanks a lot, Frenchy!
  4. 3D-Coat 4.7 released! Please see release notes: http://3dcoat.com/v47/ Download at http://3dcoat.com/download/ If you have found any problem, please post to
  5. What dou you mean? Color is exported with alpha channel, so I see no problem there.
  6. Ok, I corrected this, please try 4.7.05 (beta, close to stable) - completely transparent pixels on exported color textures will be black instead of grey.
  7. Javiis, I tried to export with hidden Layer0. There are my observations: 1) If you will view image in viewer like FastStone or open in PS on the first glance it looks like there are some black squares that make image unuseable. 2) BUT! IMPORTANT! any of thata stuff is in the area there opacity is completely ZERO. So if you will use the image anywhere to render anything the squares will be invisible. The problem happens only because PS and viewers are showing image without taking alpha channel into account. I may assign oter color (say black) to unused areas but it actually will change absolutely nothing in terms of using the texture or results of rendering.
  8. 4.7.04 (beta, very possibly stable) - Antialiasing tuned to work correctly for text, rectangular fill. - Share item/folder works correctly for smart materials - sliders adjustment tweaked to be more convenient - Retopo->Select path works correctly - shaders/panoramas/export presets adjusted for better correspondence with standarts - upload to Sketchfab corrected. Pay attention that if after upload you are getting "Upload screenshot" instead of model - click "Change API key" in upload dialog and re-enter the key.
  9. In windows build it works as expected. I assignen CTRL ALT LMB to zoom and it really zooms. Forwarded to Mac programmer.
  10. I reproduced first ne, but it is not critical at all. But I can't achieve second one.
  11. 4.7.03 [beta, possibly stable] - Mouse wheel may be used to switch droplists items and to adjust sliders. - Undo in primitives when sliders used to adjust values - set of crashes fixed - selecting of faces from other uv sets fixed - upload to sketchfab fixed
  12. Updated to 4.7.01, crash ound by Calos fixed.
  13. Of course V4 beta testing was started long time ago in 4.5 thread. Now we will continue it here. Google drive mirror Windows [4.7.06]: 3D-Coat 32-bit 3D-Coat 64-bit Mac OS X [4.7.06]: http://www.3d-coat.com/~sergyi/3D-CoatV4-7-06.dmg Linux [4.7.06]: http://www.3d-coat.com/~sergyi/3D-CoatV4-7-06.tar.gz Updated to 4.7 Do NOT use beta builds in production if build is not marked as [STABLE]. Keep backups of scenes, presets and materials. Changes: 4.07.2016 4.7.05 (beta, close to stable) - completely transparent pixels on exported color textures will be black instead of grey. 4.07.2016 4.7.04 (beta) - Antialiasing tuned to work correctly for text, rectangular fill. - Share item/folder works correctly for smart materials - sliders adjustment tweaked to be more convenient - Retopo->Select path works correctly - shaders/panoramas/export presets adjusted for better correspondence with standarts - upload to Sketchfab corrected. Pay attention that if after upload you are getting "Upload screenshot" instead of model - click "Change API key" in upload dialog and re-enter the key. 28.06.2016 4.7.03 [beta] - Mouse wheel may be used to switch droplists items and to adjust sliders. - Undo in primitives when sliders used to adjust values - set of crashes fixed - selecting of faces from other uv sets fixed 18.06.2016 4.7.01 [beta] - fixed crash 18.06.2016 4.7.00 [beta] - Migration master adopted for 4.5->4.7 transition. - Folders for Shaders! You may organize shaders in more convenient way! - Large amount of presets for rendering in different applications and offline renders. - Measure tool allows to measure angles between lines. - Sliders in almost all primitive numerical controls. - Draw on plane supported in clone/split/cut & clone. - Fixed problem related to "On palne" mode in Sculpt room - depth of drawing was shown not exactly. - Retopo->Clone will clone faces ino new retopo group - Older bas-relief functionality restored - Bas-relief squashing coefficient works as expected + density control. - Numerical input in "Import" tool. - Clicking on faces from different UV set will select current UV set in retopo/uv room. - Other UV sets are shown in retopo room as well, you may operate over vertices/faces not only in current set/group but in other sets/grups as well. - Symmetry options panel got "Pick from bound Box" button - "Pick symmetry center from the bound box of the current object. Axis directions will remain unchanged."
  14. Thanks for pointing. Links fixed.
  15. 4.5.40 - Bake->Update paint mesh with retopo mesh - Fixed "Edit projetion in ext editor" issue in vertically aligned window. - "Ignore back faces" works for Move tool in surface mode. - nice bewel in primitives with "sector" option