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Andrew Shpagin

3D-Coat Developer
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About Andrew Shpagin

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    3DC creator & admin
  • Birthday 08/23/1975

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  1. 3DCoat 4.8 BETA testing thread

    What prompt it shows?
  2. 3DCoat 4.8 BETA testing thread

    4.8.13 - Correct PSD export, correct dropping to PS with smart materials with masks. But still have problems with attached materials. Export is OK, getting back is sometimes problematic. - Backface culling in retopo works correctly - If 3D-Coat unable to start, it tries to diagnose and troubleshoot the problem. - Prevenfing pivot to appear far from scene boundbox. - To Global / To Uniform space works correctly with multiselection. - Save VoxTree elements as 3B file works correctly with multiselection. And many other corrected to be compatimle with multiselection. - Smart transtion between perspective and orthographic mode that keeps scale of scene near the pivot point. - Correct pivot point management. Avoiding situation when it is randomly set somewhere outside the real scene. Left/Fromt/... views corrected to avoid - situations when you see nothing in scene after switching. - Primitives in primitives history correct boolean operation type update. - Curves modifiers got button "Attach to selected curves". - Tablet pen pressure should be float to support more pressure levels 4.8.12 - Fixed undercuts (was destroyed) - Fixed symmetry painting bug (with unsymmetrical alphas). - Painting with facture works after resampling - Fixed problem of too bright border when you select VoxTree item in incremental rendering mode - Constant growing in voxel "Airbrush" tool as written in description. - Highlight tweaked to be less aggressive
  3. 3DCoat 4.8 BETA testing thread

    Any rotations, including looking from some side are performed around current pivot. I can't rotate just somewhere in space. After each Fron, Left ... command pivot will appear at the center. So, control pivot (use F for example) and you will control rotations.
  4. 3DCoat 4.8 BETA testing thread

    Highlight is easy to turn off - Geometry->Highlight->.... Also there are settings. You may customize it and turn off flashing.
  5. 3DCoat 4.8 BETA testing thread

    4.8.11 - VoxTree multiselection support. Still needs some testing if it works correctly for all mode. Please report where you see it fails. There are too much applications of multiselect, so something may be missed. Both VoxTre and Curves tree support CTRL, SHIFT, CTRL+SHIFT multiselection similar to explorer. - New Curves are in good beta state. Enable it in Edit->Preferences->ShowNewCurves. Pay attention to RMB menu over curves. - Calculator in each input field. You may enter expressions instead of nubber anywhere, where you need numerical input. For example, enter 1+2 or sin(1.5) or any arithmetic operation incliding trygonometry. - Highlighting for selected objects. When you select object it flashes shortly a little to locate it easily. - By default Auto Pick enabled, more easy switching between objects. - Faster Bas-relief & undercuts. - "Paste merged" in "Rect/Transform" tool enabled. Seems it works correctly in PPP. - Fixed mesh exposion during baking with mesh extrusion - a lot of small corrections in primitives
  6. 4K is blurry

    3D-Coat does not use Windows scale. Probably Windows tries to take Coat's window and just scale it up. So it is better not apply scaling to 3D-Coat.
  7. 3DCoat 4.8 BETA testing thread

    4.8.10 - Possibility to pack selected islands into rectangle in UV Settings tool.. - Snap selected only in retopo room works correctly. - Add Layer 1 automatically when trying to paint over voxel volume. - Problem of depth when filling with Smart Materials fixed. - Save/Load multiple splines, extrude, duplicate for curves (I mean new curves). - Fixed problems of Rect/Transform tool in Paint room - crash, missing controls. - Additional anti-aliasing samples in cavity calculation. - Possibility to tweak vertiсes in Quads mode.
  8. Vox Layer is giving me this

    Ok, fixed in 4.8.10 (coming soon)
  9. Why the weird normal maps?

    Yes, I plan to make complete low-poly modeling toolset in Retopo, including marking sharp edges. But it is not quick task. But with Lock normals + bake from paint room it will work exactly as in any other software if source and destination meshes are same as in other soft.
  10. [Solved] Retopo Quad tool - Move vertex instead of edge?

    Ok, done it in next build.
  11. Why the weird normal maps?

    There is one difference between baking from retopo room and Paint room. Mesh in retopo room has no split normals (or smoothing groups, or sharp edges) unless you will not specify crease angle in baking/import dialog during baking. This is principal problem, retopo mesh has no split normals now. So the only way to bake external mesh with sharp edges (smoothing groups) is to import it in Paint room and bake from paint room bake menu (Paint->Bake->Bake sculpt mesh onto Paint room mesh). Blender/Substance normalmap looks like baked on subdivided mesh, so normalmap has only high-frequency details.
  12. 3DCoat 4.8 BETA testing thread

    4.8.09 - Updated transform gizmo - non uniform scaling in plane introduced. - Fixed UNDO issue when RMB->Save volume as 3B - Correct SHIFT constraint outside the object in lines lasso mode, correct deleting hotkey (no auto - restore keys of undefined actions), correct lines mode work in several voxel tools. - Baking problems fixed. Better direction of scanning (angle -weighted), support of N-gons (N up to 128). Curves changes (enable new cues in Edit->Prefs->ShowNewCurves): - Snapping to curves, snapping system completely rebuilt. - ENTER to APPLY curves. - split curve by click in adding points mode.
  13. [Solved] Work in non-pbr mode

    Switch to View->Handpaint Texture Export/import->Gloss/Color/Spec And use Metalness = 0 This is relatively close to what you had before.
  14. 3DCoat 4.8 BETA testing thread

    Can't reproduce, or I din't understand how. Please make short video.
  15. [Solved] How to transform on 2 axes?

    Ok, introduced 2 axis transform, wait for next build...