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Andrew Shpagin

3D-Coat Developer
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About Andrew Shpagin

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    3DC creator & admin
  • Birthday 08/23/1975

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  1. 3D-Coat 4.8 Beta testing thread

    4.8.07 - fixed export problem
  2. 3D-Coat 4.8 Beta testing thread

    Yes, will do this anyway within new stroke paradigma.
  3. 3D-Coat 4.8 Beta testing thread

    Corrected, links updated.
  4. 3D-Coat 4.8 Beta testing thread

    4.8.06 - Fixed problems of Lathe tool (inability to move points) - Added "Preferences > Tablet Library" selection between "WinTab" and "TabletPC" - A lot of polishing in primitives (bolts etc) - New Curves are much more functional now. Still a lot of work there. Find it in Preferences->ShowNewCurves, then enable spline lasso mode in E panel. Look also RMB menu over newely created curves.
  5. 3D-Coat 4.8 Beta testing thread

    4.8.05 [beta] - Correct FBX export/import. Nodes hierarchy, transforms, pivots will be preserved. - Fixed normal sampling and picking position for non-current object in clay/flaltten and similar tools. - Fixed problem of Vox Clay with CTRL (was vanishing whole object) - Fixed Scratches2 brush (it was unsafe, making random holes etc) - Correct Constructor tool snapping. - Correct usage of current color in Smart materials. Current color will be stored in attached materials as well. -A lot of polishing in Primitives, many bugs and inconsitencies fixed. -A lot of time was spent on updating curves, it is not finished, so not exposed in this build. You may alphatest it, enable Edit -> Prefereces-> ShowNewCurves, restart 3D-Coat. Keep attention, it is alpha version, many things are non-functional. Press E and select Lasso of splines.
  6. Optimizing 3d coa laggy performance.

    After each stroke Coat writes Undo to disk. But usually you will never feel it. You may change path used for all files that are created dynamically (settings, new items, materials etc). It may take 500MB - 2 GB in general. Create file coat_data_path.txt in installation folder and put path to new placement of data, like c:\3D-CoatDataFiles\
  7. 3D-Coat 4.8 Beta testing thread

  8. 3D-Coat 4.8 Beta testing thread

    Updated to 4.8.04 - Fixed problem of baking sculpt shaders to paint room - Fixed problem of texture preview when you edit shader. - Bake menu in Paint room. It allows to drop paint objects to Sculpt room, modify there and bake normal/other maps back on paint object. - Plane tool in paint room works correctly with normalmap layer. - Sticky kays activation time increased to prevent false sticking. - fixed problem of very long importing for PPP in some cases.
  9. flatten causes cursor jumping

    Try RMB->To uniform space.
  10. 3D-Coat renderer won't render rougness properly

    Maybe something unusual in model structure? For example several very close parallel layers of polygons? You may send me the scene to support to check, I may diagnose immediately.
  11. 3D-Coat renderer won't render rougness properly

    At the first glance problem is that shadow can't capture small details (rings) because of map size limits. Try not using directional lights, only ambient one. Try DOF to randomize light a bit.
  12. Feature Request - Import multiple textures by UDIM ID

    Of course, maybe you tried import checkbox "Import tiles as UV sets". Why is it not working for you? It is done specially for UDIM. Memory consumption is big issue, not easy to resolve, it requires complete re-ingeneering ppp painting...
  13. 3D-Coat renderer won't render rougness properly

    Possible reason is lack or resolution of shadowmap. Set 4096 shadowmap size in render settings.
  14. Problem with lagging 3DCoat

    Btw, do you have OneDrive or SkyDrive attached to whole MyDocuments? It may also be the source of problems.
  15. [Solved] 3DCoat just won't start. It's driving me nuts !

    Thanks for informing, I will remember it as source of problems.