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Everything posted by Andrew Shpagin
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precision problems on UV sims 3dcoattextura 2024.13
Andrew Shpagin replied to giobianco63's topic in 3D Printing
Is there common edge between them? Generally Weld in PPP import dialog will help. -
In 17th the picture/curve/text tool are non-destructive, including image, alpha, stripe, symmetry. So it becomes very similar to that.
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Why can't the Chinese translations be standardized?
Andrew Shpagin replied to yangbin's topic in General discussion
In 2024, fonts were changed (The font is Roboto by Google). It was absolutely unavoidable. Of course, I can't check if that font correctly shows all Chinese characters. I asked on the forum, but no one complained. Please show screenshots of incorrectly shown characters (in 3DCoat's UI). -
Several question regarding retopo, bake and export
Andrew Shpagin replied to Sui's question in Questions & Answers
In next build (2024.15) I will try to solve license problem. I can't reproduce it, but I have idea how to fix it. -
Several question regarding retopo, bake and export
Andrew Shpagin replied to Sui's question in Questions & Answers
If it is not floating, it does not require the internet connection. Please send me screenshot/text of license as personal message just to understand what may be the reason. -
Several question regarding retopo, bake and export
Andrew Shpagin replied to Sui's question in Questions & Answers
Is your license floating? Btw, probably you may use 2024 with your license. -
Several question regarding retopo, bake and export
Andrew Shpagin replied to Sui's question in Questions & Answers
The main question - is there (learning) in the window header? Any limitations may appear if (by some reason) the (learning) is in the header. -
Optimized painting speed even more (in the upcoming 2024.14)
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Painting over default cube with 8K texture using the brush size 1/3 of cube side is fluent and fast on my side.
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Your old files placed at c:/Users/_username_/OneDrive/Documents/3DCoat/ Since the 3DCoat 2024 new placement is (to avoid conflicts with OneDrive): c:/Users/_username_/Documents/3DCoat/ So, you may copy the folder UserPrefs from the first folder to second one manually and all your settings and alphas will appear .
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Painting over polygons with huge amount of textels is weak point (40000000 pixels / 6 faces). But it is not the real case. Just drop mesh not with 6 polygons but with 600 or 6000 and it will work much faster. Of course, refund is possible, just write to support.
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Please read about debugging in the Manual. https://pilgway.com/files/3dcoat/PythonAPI/index.html You can't just choose the interpreter because Python is not external to 3DCoat, it is embedded. Regarding font, there is settings class, you may change any option using that class: coat.settings.setString("FontColor1", "FFFF0080") As stated in options class doc: ID the identifier, go to Documents/3DCoat/UserPrefs/Preferences/, look for files Options #.xml, open and look for required identifier, use it as ID And if you opened the file as RMB->Edit in 3DC, the .pyi file will be copied and VS Code will open the project folder, launch.json created. The correct hints will appear as you type code. Also, the AI helper for 3DCoat coding will appear soon. The current one may be helpful, but not always.
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Add the code into the test_main.py: import importlib importlib.reload(submodule) the submodules are cached, so need to reload manually. And in 10 there is one problem with python, the local scope used, so global variables are not visible in functions. This is not good, in 11 it will be resolved, so there will be clean environment for each execution and the problem of local scope corrected. In 09 it still works as before, and trick with reload will work as well.