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Carlosan last won the day on September 21

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    Character Design, Drawing, Sculpture, Modeling, Texture Paint.

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  1. Anton Tenitsky Demonstrates His Rock Sculpting Techniques that is Unique to 3D-Coat Anton Tenitsky goes over his way of rock sculpting in 3D-Coat that is a departure from what is normally seen with rock sculpting tutorials in 3DC. Creating rocks is a topic that Tenitsky has covered before, only using Zbrush as the tool of choice. Since then, he has reconsidered the rock-making process, noting that 3DC has some advantages in workflow over Zbrush. “I’d say that in 3D-Coat, it is much, much easier” Tenitsky says. “The only advantage that Zbrush has is its noise modifier”. Tenitsky has put together a Rugged Rocks Pack that is available for purchase. You can use the pack’s 17 high-quality rocks in your own work, or as a starting point for new work. Anton is mentor at the CG Spectrum College of Digital Art & Animation.
  2. What's New in 3D-Coat 4.8 Key Features: - Possibility to attach Smart Materials to layers! Materials managing becomes even easier - Smart Materials usage history. - Possibility to change resolution of textures, attached materials will automatically be re-sampled! - Improved Curvature calculation. This is crucial for Smart Materials to be looking even more realistic. - Render scene in Renderman. Yep, you heard it right! - Baking Scan. Paint baking depth with brush. Now you can define with an ease of a brush stroke how big the depth of scanning will be. - New Primitives in Retopo room: cylinder, torus, cube, ellipse, spiral, etc. We are getting closer and closer to low-poly modeling! - 4K monitors support. Now UI elements and font size will automatically fit your screen resolution. - Proxy Slider. Set your proxy degree with an easy slider movement. - Rotation mode quick switch - around Y or free rotation. See navigation panel. Need both modes at hand? Now you have the quick swap.
  3. Try using this values please.
  4. You can use the new retopo command Edit Scene Scale to find something wrong with it.
  5. Hi! Really looks outstanding. It is really big achievement. But ZB has one advantage why realtime preview is possible. Multi Z-buffer based drawing not entirely based on GPU allows z-sorting and it leads to possibility of realime previrew of booleans. With purely GPU rendering does not allow it... Andrew
  6. Can you share the model ? Which workflow are you using ? Metalness and Specular are two different ways of working. Do you apply UV-set and bake before switch back to Paint Room ?
  7. It is possible that your voxel/surface mode object is hiding the baked normal map model. If this is the case under the View window deselect "show voxels in paint room" I have been able to achieve much higher quality by using a combination of high resolution textures and a nice high resolution mesh/UV.
  8. Create a new Project pressing Shift + M > Switch to Paint UV Mapped... option selecting any default models.. Use fill tool. Can fill the whole object ?
  9. Latest version have great improvement on textures quality, give it a try. Bake Ambient Occlusion again using this command and this parameter, i always avoid to use AO option when bake from retopo Room. Calculate Occlusion in Paint room make better maps. Hope this help.
  10. Use the command Delete All Unused Layers to delete it. Try adding a new layer on top and hand paint something, is working ?
  11. Hi Color, Specular and Normal map channels are check ? Main colors selector is block ? -press over with RMB to blockin/out- Is there any layer blending at top ?
  12. Hi Vanya ! Try these steps: 1) Go to Camera->Customize navigation (see attached picture) 2) Change hotkeys according to your likes (see attached picture) 3) Make sure you haven't got same hotkey for different actions! Hope that helps
  13. Hi ! Forum maintenance release that fixes issues coming soon. We are working on it.