Jokermax

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About Jokermax

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  • Birthday 02/25/1975

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    http://www.linkedin.com/in/maxaristov
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  1. Thanks for sharing. Worth noting that "Add Pens from Package" is in the tiny triangle popup menu in the right top corner of the pen panel
  2. i have evga 480 - its fast, has dx11 and tesselation etc. BUT - 3dcoat cuda does not run and it has some shadow filtering problems. I suggest waiting a month or so - it will get cheaper and better supported
  3. thanks! its not too detailed - increased resolution twice from default sphere, 1.5 mil or something like that
  4. played in 3dcoat last night. Would be great to have some sort of mask/freeze tool with easy access(ctrl key in zbrush). And in general, I would rather see time spent on voxel modeling tools and performance instead of PTEX
  5. that looks great! post meshes!
  6. Fun. Though it starts choking at about 100k triangles on a powerful computer reminds me of leonardo 3d http://leonar3do.com/?q=en/node/70 - it also uses dynamic tesselation
  7. don't even know what to say, i guess yeah that's really cool
  8. thanks it worked!
  9. Hey guys, i am getting DirectX error when trying to run 3dcoat directx 64 bit on windows 7. Gl version is running fine. Any plans on making it run on windows7 in directx mode? it supposed to be good
  10. sorry i am not following you here. Are you saying it already works? because it does not
  11. Thanks for fixing #1, #2! #3 - thanks for the quick fix, a transparency or visibility controls for reference mesh would be very useful #4 - you know how when you hover your mouse over an edge and hit delete? Same functionality would be awesome for vertices #5 - the best example is symmetry mode in Silo - after enabling symmetry it does not matter what side of it you are working on - very handy #6 - thanks; i didn't know how to do that! Should be enough
  12. posting some feedback here. we are using 3dc mainly for topology and there are some things we would love to see addressed: 1) many times during retopoing i hit UV tab by accident and the whole reference mesh, which is regularly has many hundreds triangles, goes into UV window, that slows everything down. Please disable reference mesh in UV window 2) add ability to CAP with quads 3) add ability to hide or make reference mesh transparent and/or different material/color 4) add ability to delete vertices 5) add ability to do topology on either side of the symmetry plane if symmetry is ON 6) add ability to "apply" symmetry that will allow to continue retopo and export symmetrical model 7) bring automatic topology(quadrangulate) to retopo mode Thanks!
  13. Heya, thanks for the new forum, looks sleek. The only thing left is to replace ipboard logo with 3dcoat one
  14. great sculpts Fabricio
  15. thanks!, rendering is 3dsmax/mental ray fast sss with some tweaks