Jake_H
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Brisneyland,Australia
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Cheers - I will try and get onto the other parts of my mech this week - its from an old project I have been meaning to get back to. The design is based off of a hermit crab.
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Wow, I have to say- very impressed with the PBR material default set ups. I have yet to transfer the maps to my final render but the 3D Coat stuff looks stunning and nice and idiot proof (just the way I like it). Nice work guys - I look forward to when this all comes out in 4.5.
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Hi Folks Has anyone tested this in ZB 4.6 ? Thanks Jake
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Hi Folks Its been a while - thanks for the brush library, much appreciated.
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Lovely stuff as always! Especially liked the cat skull !
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Nice work Andrew, good to see!
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I like this one Phil, very cool. Jake
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Hi Not sure if this is a Topic someone else has covered but I just wanted to share some reference/ resources that I rate and think would be of use (if you don't know of them already): Sculpting/modeling reference links: http://www.anatomy4sculptors.com/ http://fineart.sk/ http://gotwires.blogspot.ca/ http://www.posespace.com/default.aspx http://uglyoverload.blogspot.com.au/ HDRI and texture links http://www.hdrlabs.com/sibl/archive.html http://gametextures.com/ http://www.cgtextures.com/ Please feel free to ad/ignore Jake
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Yeah I have a copy of that - did you also get into the mag called Revolver - same time period - another one of the 2000Ad spin offs -(Along with CRISIS magazine).
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Nice work on the Tank Girl WIP. Ah good old Jaime Hewlett!!!
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Love where you are going with the skeksis! One of my favourite films as a kid.
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Maybe off topic - but check this out: http://reconstructme.net/ Real time mesh reconstruction.
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Hi I have been using photogrametry based generated meshes as a basis for my vis arts sculptural works for a while, on my sculpt-forms site. 3DCoat is great to work with as the meshes spat out are pretty rough topology - wise. Also sometimes you get some pretty weird artifacts with meshes - which I use as part of my process (its a visual arts thing, commercial work flow wise I would clean up the mesh and match the reference). 3DCoat alows me to work with some seriously meshed up geo (once I convert to voxel of course). Jake