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Jake_H

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    Brisneyland,Australia

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  1. Cheers - I will try and get onto the other parts of my mech this week - its from an old project I have been meaning to get back to. The design is based off of a hermit crab.
  2. Wow, I have to say- very impressed with the PBR material default set ups. I have yet to transfer the maps to my final render but the 3D Coat stuff looks stunning and nice and idiot proof (just the way I like it). Nice work guys - I look forward to when this all comes out in 4.5.
  3. Hi Folks Has anyone tested this in ZB 4.6 ? Thanks Jake
  4. Hi Folks Its been a while - thanks for the brush library, much appreciated.
  5. Lovely stuff as always! Especially liked the cat skull !
  6. Nice work Andrew, good to see!
  7. I like this one Phil, very cool. Jake
  8. Hi Not sure if this is a Topic someone else has covered but I just wanted to share some reference/ resources that I rate and think would be of use (if you don't know of them already): Sculpting/modeling reference links: http://www.anatomy4sculptors.com/ http://fineart.sk/ http://gotwires.blogspot.ca/ http://www.posespace.com/default.aspx http://uglyoverload.blogspot.com.au/ HDRI and texture links http://www.hdrlabs.com/sibl/archive.html http://gametextures.com/ http://www.cgtextures.com/ Please feel free to ad/ignore Jake
  9. Yeah I have a copy of that - did you also get into the mag called Revolver - same time period - another one of the 2000Ad spin offs -(Along with CRISIS magazine).
  10. Nice work on the Tank Girl WIP. Ah good old Jaime Hewlett!!!
  11. Love where you are going with the skeksis! One of my favourite films as a kid.
  12. Maybe off topic - but check this out: http://reconstructme.net/ Real time mesh reconstruction.
  13. Hi I have been using photogrametry based generated meshes as a basis for my vis arts sculptural works for a while, on my sculpt-forms site. 3DCoat is great to work with as the meshes spat out are pretty rough topology - wise. Also sometimes you get some pretty weird artifacts with meshes - which I use as part of my process (its a visual arts thing, commercial work flow wise I would clean up the mesh and match the reference). 3DCoat alows me to work with some seriously meshed up geo (once I convert to voxel of course). Jake
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