AbnRanger

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About AbnRanger

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    Dnashj33
  1. It happens to me, too....just saving the file. Which I like to do before any heavy calculation-intensive process, like Baking or Auto-Retopo
  2. Thanks for the updated link. The only one I saw, had the glitches you mentioned. I'm totally impressed and from what the speaker implied, Houdini is going hard after the disenfranchised XSI users. That tells me both modeling and Character animation will soon be on par with Maya, like XSI was. And that is saying a lot. Smart strategy.
  3. Glad to help, and hope it does.
  4. You can now replace Paint mesh with Retopo Mesh:
  5. Sculpt Room > Geometry > Edit Scene Scale. What is yours showing? Should be 0,0,0 and 1
  6. You can also hit ENTER, and 3D Coat will voxelize it > convert it back to Surface mode on the fly. That will make it nice and uniform. Sometimes that may not be what you want, if you have already done a lot of work with LiveClay....but that technique is much like converting a model to Dynamesh in ZB and back
  7. 8GB's of RAM is on the extremely low side of the capacity needed to sculpt in 3D Coat. Since your OS and system components probably use about 3-4GB, that leaves you with only about 3GB's to work with before your OS starts writing to your page file...and things start getting really slow when that happens. Same thing with Intel Graphics. It's not designed to handle the heavy load a 3D sculpting app, with PBR viewport rendering will put on it. With limited resources, you'll find yourself a bit limited in what you can do in 3D Coat
  8. Here is the link for the shaders: http://3dcoat.com/download/#4
  9. There are quite a few shared shaders from the main page > DOWNLOAD > RESOURCES section. You could use them, instead, or just modify the default PBR shader or one of Pictmat shaders, to suit your preferences. As far as visual glitches, it's hard to know without seeing what is occurring on screen and without knowing what your system specs are, and what build you may be using. Sometimes, just closing the app and restarting can correct little glitches here and there. But if it's a viewport issue, many times it's a graphic card driver issue. You will want to make sure that you have updated your drivers, and see if that doesn't work. Then, if that doesn't resolve it, try using the other format (DX or OpenGL). I find that OpenGL tends to be a bit fussy once in a while, whenever may try to use it. So, I tend to stick with DX. As for your laptop...you have to understand that 3D Coat is designed to make full use of your system's resources, when feasible. It's mostly multi-threaded, but when you are tumbling around a model made up of Millions of Polygons, it is going to tax your graphics card...especially one on a laptop, as they don't have much space for airflow. Thus the fans kick in at 100% sooner than they would on a desktop.
  10. I think they finally got me this time. Nearly did around 15 and 15.5, but the support for 3D Connexion devices and the Character animation/muscles is what seals it for me. Just have to find time to learn it
  11. I think it could do a decent job even with the details, but you might have to add some stroke guides to help the algorithm out
  12. You can see from this video that surface details that will be captured in the final export out of 3D Coat, via Normal or Displacement maps, are not necessary when retopologized...so it's best to use a simplified version for Auto Retopo. This makes it easier for the algorithm to give you the desired results. More complexity increases the chances of problems, so try to use the K.I.S.S method when using Auto Retopo. In your case, if you need the details in the geometry of your exported mesh, use the simplified version for Auto-Retopo, and then hide the simplified voxel object > unhide the detailed voxel object > use the manual retopo tools to build/modify the geometry of the Auto-Retopologized result (mesh).
  13. G Glad to help, as some of the most need to know things about Sculpting in 3D Coat, isn't always easy to find.