Jump to content
3DCoat Forums

NinjaTaco

Advanced Member
  • Posts

    147
  • Joined

  • Last visited

Recent Profile Visitors

1,832 profile views

NinjaTaco's Achievements

  1. I think I tinkered with this feature one time. It felt like it needed work. So it does this now. (see image) Looks like 3dcoat doesn't have business model for this feature. And even if they did I'm not sure I would purchase as the last time I tried this feature it it felt rather rough. But now you can't try it to see if it works. And even if it does work, you can't buy it so hrm.... Honestly, the only reason I would even use this feature is so I could shapes to plasticity. (plasticity is a bit of pain to use for some shapes.) So what is happening with this feature? Is it dead? Is it abandoned?
  2. I remember when this feature used to work. I'm just surprised by the lack of QA from 3dcoat devs. They didn't test this. I wonder how long this has been broken.... What are you guys going to do when people just don't upgrade because they don't want to discovery new bugs for old features in the latest version?
  3. Yeah. Relax doesn't do what is shown. Not even close. Did you watch the video? This adds depth to the curvature of an edge loop. Zbrush has something similar to this with insert edge loops.
  4. This is not useful as it doesn't fix the core of the problem with the design philosophy. There are dozens of tools with this same exact problem. This doesn't even come close to fixing the problem otherwise the devs might as well make a headless version of 3dcoat and let the user solve the problems with the UI. Simply put no one has any interest in managing config files or setting custom hotkeys. Some devs figure this out and build the tools in a "ready to go" state. Part of the reason the majority of users don't want to deal with custom configs is because they are likely using multiple tools already and they don't want to manage custom configs for those either. Tools that are designed in a "ready to go" are the ones that get used. Tools that require tweaking and nuance tend to have a dying user base.
  5. No more interactive dead Zones I make a cube. I bevel an edge. Lets see how each application handles clicking away from bevel. What does each application do when clicking away from the bevel area? Maya - deselects or selects and terminates the bevel operation. Modo - toggles the bevel tool. Nvil - selects selects or deselects. Nvil has no icon Zbrush - *it rotates the view Blender - terminates the bevel operation 3DCoat - Nothing.. It does nothing when you click anywhere else. It doesn’t even turn off the bevel tool! No more interactive dead Zones There are no dead zones or non interactive zones on an interface. EVER! There is only dead interaction that the developer chose to make. I activate extrude or bevel, something should happen when I click outside of the icon tool handle. Right now, nothing happens. Look at the interface as buttons. The lack of an icon in a visual space does not designate a dead zone. 3dc modeler needs to default to a “selection mode” or something else. Not a “nothing action” Repeat after me…. “There are no interactive dead zones on an interface.” “I solemnly swear to never make another interactive dead zone on an interface.” I don't care if you have to negate the bevel handles existence. No more interactive dead zones. I shouldn't have to make these videos. These types of problems are painfully self evident.
  6. Like I've already said. 3dcoat just needs to sort out the minor blemishes. I used to overlook these things because I assumed rendering artifacts weren't actually affecting the model or at least I hope they weren't. And some rendering artifacts at times seem unavoidable. Zbrush still today has rendering artifacts and those users seem to accept it as a cost of using zbrush. (and honestly I've seen the zbrush rendering artifacts appear in other apps on occasion) But some of these 3dcoat rendering artifacts seem to only exist for 3dcoat's rendering method. I am assuming that 3dcoat is refreshing the screen continuously even when nothing is happening because the only time this seems to occur though is when 3dcoat is the current active window and in retopology mode. You'll see in the video the lines begin to march when there is no activity. And then stop and then begin again when there is some activity. Sometimes it will happen continuously even when there is no activity. I had to zoom in to make this apparent but it happens when zoomed out as well. I imagine this is one the difficulties of rendering lines to a computer screen. The visual representation is an approximation between two floating point vectors.
  7. I guess I'll have to check it out soon. I have updated the presentation with more videos. And more glitches I found along the way. If you need more context. See the presentation.. Note these are very small changes. -That will help to refine 3dcoat just a little bit more. Locking the cursor's position down while editing a numerical value is a common thing. -Maintaining the position of a primitive is important because typically the user is focused at the location of the preview primitive shape and not at the world coordinates of (0,0,0). This would be helpful with sculpting primitives as well.
  8. The Quick Access menu is awful. The buttons move around. Just gray them out. Please don't make the menu rebuild itself. If an option is gone just make it dim! Why are the buttons moving around so much?! This is just another anti common sense thing that 3dcoat does. Moving the buttons around defeats the purpose of "quick access". Just dim the buttons. Yes this will make the menu even more convoluted unfortunately but at least everything will be stationary. Hence, the presentation explaining. "Quick Access" is convoluted. Why is "clear selection" at the top and then at the bottom?! Even better question. Why is there a clear selection button?!? Can't you just click away and drop the selection. I think most of us know how to use the shift key to add to a selection or ctrl to remove from the selection. That would help.
  9. I'm afraid you will receive similar criticism for other new features that aren't well refined. This is what I think is happening. You implement new feature. It has problems. People just avoid the feature because it is too much trouble to report every single problem they find. Then the developer assumes the feature is sufficient and the user is satisfied. Given that I am not looking for glitches in 3dcoat but I keep finding them with ease suggests that the users are either not using these tools or simply not reporting the glitches. I think in the past users (or at least I was 10 years ago) were forgiving of 3dcoat's shortcomings because Andrew seemed to be developing the tool by himself and so users felt that they were lucky that 3dcoat existed in the first place. But some of these problems have lingered on for far too long. These minor blemishes. Glitches. Strange problems that are still here. For example. 2d primitive glitch where I can't go up to 60 sectors. It won't allow it. The transform tool seems to inherit the brush settings of the previous tool but then initializes those settings during selection. For some reason the transform tool wants to reset itself to align to the normals of the selection. Not something I want it to do but there isn't any type of setting like, "use local, use normals, use world"... These are the type of refinements that 3dc is in desperate need of. It needs some kind of continuity to its transform manipulator which it lacks. It is weird that some transform manipulators use W,E,R hotkeys and other transform manipulators are using blender hotkeys. That is obtuse functionality that turns users away. I sincerely believe any new features you add without fixing even just the basic nature of the transform manipulator is just going to be ignored by users and tossed into a pile of features to avoid. I imagine fixing these features isn't particularly fun as a developer. Adding support for tabbing between numerical inputs is more of a chore but that is the level of refinement that is expected of a professional tool. I don't even know why a separate number field pops up to input a numerical values, that seems hacky and unnecessary. Why not just use the numerical field itself?
  10. I think what is painful to see with 3dcoat is seeing how a feature is implemented and how close a feature is to feeling somewhat complete. But it has a lot of minor blemishes that detract from the user experience. How minor are these things is somewhat subjective. I'll give an example..... Going to the modeling tab click 3d primitives and it defaults to a geodesic sphere. In my 29 years of doing 3d animation I cannot recall a time when I needed a geodesic sphere. Maybe I will one day. But if you are going to have a default primitive shape. A cube seems like a pretty safe default shape to have. This is a very minor blemish and a lot of these blemishes add up overtime. Imagine every user that has used the 3d primitive tool and immediately changed to a cube or a cylinder immediately. This needs some context sensitivity because there are hotkeys that are setup that serve no purpose in some tabs. ~ is somewhat pointless in modeling. I feel like you could have something like a marking menu to quickly pick the primitive shape that is desired. A better thing would be to just default to the last primitive that was picked and a hotkey to reset the primitive to its default settings. Also the 3d manipulator giving the user everything is sometimes worse than just allowing the user to use standardized hotkeys of W, E, R for translation, rotation, scaling because the user has to slow down their actions. Look at manipulator. There is a strong chance I am going to occasionally mis-click due to the close proximity of these icons on the manipulator. When using the primitive tool, W, E, R aren't doing anything useful. But for some reason, G is bound to move and uses the blender hotkeys z x y... But you didn't bother to include the usage of S for scaling or R for rotation. (which I've already explained why those are terrible hotkeys) Like I said. Minor blemishes. That hits harder and harder the more the user runs into these. It is like getting hit with a spoon. I imagine a lot of these blemishes could be fixed in a week.
  11. I really didn't want to have to create a bunch of videos and toss it into a presentation. But having used this tool for so long it pains me to see that some aspects of the tool are overlooking the obvious. Simply put, 3dcoat is still feeling rough and unrefined in a variety of ways. So this an attempt to patch it up and speed up user interactions by showing good examples. This is also an attempt at fixing some bugs, and adding some features. I shouldn't have spent this much time making these videos but I did. https://docs.google.com/presentation/d/1HPiMFMrXek7-OFDTcF2fvBPQO3MIdam4uB2HfzCjdxg/edit?usp=sharing
  12. It doesn't look like it supports opening files or saving files.
  13. Is there something to know about USD export and models with 10,000 polygons?
  14. Is there a way to batch decimate an entire folder of .3b files? I just want to be able to set 87% decimation. Click go. And it would create decimated versions of each file. Is there a way to do this?
×
×
  • Create New...