Daniel Tynan

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About Daniel Tynan

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    Ottawa, Canada
  • Interests
    windsurfing, meditation, cycling, virtual reality
  1. Digiman, What export setting do you use to in SP to get your PBR materials into 3DC? At this point 3D-coat is definitely easier to use for stamps (decals) and freehand painting with more robust tools. SP seems good for getting the base material and the live Indie package gives access to tons of free PBR materials.
  2. If you are quick you can get Substance Indie package for a 25% discount today. (black friday in France). I took advantage of the sale to get the program. I was obliged to learn it at work for texturing props for a TV show. The biggest reason I bought the package for myself at home is I will have access to a huge load of materials and smart materials through their "Share" area on their website. . there are already hundreds of materials. Really hope 3DC will someday have a robust share library of PBR materials.
  3. I happen to be doing something similar to this challenge by making some characters from Alice in Wonderland. However I need to make them animateable. . not just sculpts. . so I won't meet the deadline. However I could post some WIP on characters.
  4. The plane carving tool for in Voxel sculpting could be VERY useful. .however it is tricky to use because you have to select 3 or 4 points on the surface and cross your fingers and hope the resulting plane will be where you want it and and the right angle. It would be MUCH easier to just have an actual preview. . semi transparent plane that you can rotate and move in any direction and get the perfect placement. and scale. . lock it and start carving away those planes. Anyone else agree?
  5. Thanks that answers a question I was asking on here recently.
  6. I also would really love to be able to use substance materials in 3D-Coat. I recently had to stop using 3D-coat at work because we had Substance Painter installed and had to create and share materials for the sake of consistency. 50 hours or so in Painter later. . I can say it is great for creating procedural based textures which can be shared, tweaked and reused. .and are small in size, fast and scaleable. However I miss the more developed painting, brushes and stenciling and import export options of 3D-Coat.
  7. Thanks for the replies. I am talking about the "Stamps" tab that used to be next to the "Stencils" tab. You used it similar to the way you used stencils but to stamp color images onto you model. Here is what it looked like: http://www.hostingpics.net/viewer.php?id=614641Capturede769cran20150607a768132550.jpg so looking at the link Carlosan sent me. . do I need to now create a new smart material and load up my image I want to stamp through one of the nodes in the smart material and then set mapping mode to "from camera"? This is a very different workflow from the old stamps tab where you would just create a new stamp and load up the image you want.
  8. The stamps tool is completely missing from 4.5 I looked very carefully through the popups menu and whole interface. .nowhere to be found. Has the name been changed? I guess I'll install 4.5.03 to see if it is in there. Need to use it to apply a decal image to my model for client. Thanks Daniel
  9. Thanks for the replies. Turns out the client is going to use Arnold renderer. . so until I get my hands on that plugin they will have to handle it. . but thanks for the suggestions. .yeah I'm using Maya 2015 which doesn't yet have PBR native support.
  10. I took a Blinn shader in Maya and assigned color to color, spec color to spec color and of course the normal tangent space map to bump. Now I still have a "Glossiness" export map which I don't know where to assign to since the Blinn shader only has spec settings and not glossy. Unless it should be assigned to reflection?? I'm getting closer but still not as good as the PBR preview in 3D-coat.
  11. What is the best way to export and set up "Smart Materials" texture to Maya with no PBR support? For example I have a metal object and want to get as close as I can to the beautiful PBR smartmaterials results that I see in 3D-coat. If someone could write a quick tutorial on this that would be awesome! For now I'm just going to have to experiment a lot in Maya to try and get same results. This is for production so it I don't have much time to experiment. Thanks! Daniel
  12. If USA want to put trade embargo's on "communist type governments" why don't they do that with China? I guess too much money is to be made and China funds US lifestyle through purchasing their debt bonds.
  13. Aleksey, if you are Australian you can go visit Cuba anytime. . We Canadians go there all the time and make up the main tourist market there. They won't stamp you passport with a Cuban stamp. They understand that big bad USA will make problems for you if they see a Cuban stamp in your passport. With ISIS and Taliban and Boko Haram and Russia and Iran, you'd think USA have bigger things to worry about than Cuba.
  14. Thanks Javis, your a lifesaver! It's called "Apply to Whole Curve" and located at the very bottom of the curve menu. I had assumed it was some option for the curve profile. . since it looks like it is part of the profile submenu.
  15. Hi, I'm using the great "Curves" tool to make rope in my game asset. I've saved a curve for a rope shape that I want to reuse with some tweaking on other parts of my object. Is there a way to move the laoded curve BEFORE hitting apply and creating the voxel shape? So far I've only been able to move individual control points on that curve, but no way to translate the whole curve with all it's control points. I know you can hit apply and move the voxel shape. . but I need to tweak the curve points once I find a way to move it into place.