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About artman

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  1. now,that's pretty cool to have in huge voxtrees....thx !!!!
  2. it is for converting Materials not Shaders....
  3. This is really an efficient approach,smart materials are great but those shaders are really fast....I mean you cannot get any faster than this. A lot of texturing artists are gonna love this .
  4. Does anyone experience crashes when loading camera position files?
  5. Refactoring the whole app is a pretty huge task...I'm not sure its finished.
  6. @Digman: Polygroups keeps the mesh altogether. You can save/load both Freeze selections and Pose tool selections : pose via Tool options and Freeze via Freeze menu.
  7. No crash so far and it seems it also solved an issue where LC sculpting on meshes with non-depth picmat shaders displayed weird grid pattern.
  8. no special settings...really basic stuff. Crash happens when using mouse too. Im not surprised you can't reproduce since Im the only user who seems to experience this with 4.5.26A. Normally I would think something is wrong on my system but since I experience no crashes at all in 4.5.25 it means it the issue comes from the build itself. I remember one time you sent me a build that was able to "record" the issue while happening that was better than crash file report.Maybe you can send me this kind of build again...
  9. redownloaded ,reinstalled and crash happenned after 10 secs brushing with the basic Liveclay brush (no presets)
  10. always after approx 10seconds brushing ,using most of my Liveclay based presets (sharp ect..) Big sphere or headbust....Its a pity crash file does not tell you what is wrong . Anyway,maybe there is a problem on my side (windows,nvdia ect...) but crash does not happen in 4.5.25 now after 1 hour sculpting. I will try redownloading 4.5.26A.
  11. I get constant crashes using 3.5.26A when sculpting over default sphere or manbust with my presets (both Dx and Gl) I attached crash report as 3Dcoat does not offer me to send it.I reverted to 4.5.25 (no crashes there) I tried a clean install of 4.5.26A and also reverted to another nvidia driver to no avail.
  12. When using Lamblight shader I cannot rotate light in sculpt room anymore Beta 19.
  13. well there is always gonna be some sort of default spacing because brush strokes use images alphas and those have to be somehow repeated along the stroke otherwise the stroke would never have anything to do with the alpha would be just a generic stroke controlled by falloff... The dots you see comes from the fact that the alphas used are too small.....there is too much black space versus grey/white space on the image. If you use broader alphas you will notice no dots even if spacing is off... Here, no spacing using the first 2 default alphas:
  14. I wondered the same thing a long time ago and did some comparison in Zbrush to discover that its exactly the same. Here is DamStandard (CreaseClay equivalent) without lazystep spacing(left) and with very low lazystep spacing (right) As zbrush is always considered the ultimate reference when it comes to sculpting I never went further with this point...assuming it is probably normal.Altough in 3DC its much more such an extent that using CreaseClay without low spacing values is not even considered an option. Actually most of my Liveclay presets use very,very small spacing values... Im like you on this ,I dont know if its an issue or not.... Also you wil notice that those dots manifest mostly when small/sharp alphas are used,if broader alphas are used you can desactivate spacing and still get nice,even strokes...
  15. selection is applied on my side with doubleclick or with Enter key...even in previous build. Strange how we all have different issues ...