artman

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About artman

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  1. actually the ones in the default install are mostly older...or seem mixed with older ones.I always remove them anyway as Im still using only the ones attached here.. I dont really need to update them for the same reasons DamStandard brush in Zb is the same since like 5 years.... What I could do tough is make new ones for different purposes/effects but I do better work when not bouncing between a gazillion brushes and I dont really want to spend time making new ones as it was a pretty tedious process....what is truly missing is Fx brushes like cracks and stiches ect...and anyone can make those with a few good alphas and fiddling with spacing values...I just wanted to have good core brushes for flattening/polishing/blocking and sharpening.
  2. @Digman: Polygroups keeps the mesh altogether. You can save/load both Freeze selections and Pose tool selections : pose via Tool options and Freeze via Freeze menu.
  3. 1.I dont use it anymore as Im always starting from 200k-300k lumps of clay and RemoveStrteching does not generate enough resolution to produce nice clean clay strokes. JoseConseco asked me to make a livecaly based Clay brush (amClayBuild) and after making it I really started loving it a lot ...you see,I really need those strokes to be nice as I use the natural folds and creases it creates when crossing strokes to base most of my organic wrinkles from. Also when using it for hardsurface I also enjoy more resolution in the strokes But feel free to keep using the old Rapid2 one ,anyway it was pretty close to default rapid2 anyway...but I might have fiddled with the flatten curve a bit. 2.For this particular brush I dont encounter any issues on a daily basis, but I dont indulge in the build up aspect of this brush... somebody might use it to too much extremes and get unhealthy self-intersections, Its true of any brushes with "build up" anyway. 3, AmFix purpose it to remove any sorts of bumps in hardsurfaces that are already flats, I use it in both add and ctrl mode to be sure erything is super crisp. amFixArea is basically the same brush but using curve (the way to define area is to set different radius to the curve points to cover surface as much as its possible .Then by using Apply in both add and Ctrl mode multiple times(a hotkey works best for this) I get very sharp,clean surfaces.) The purpose of both those brushes is to remove the "sculpted" look out of hardsurface sculpted parts so they can look similar to what you get when creating hardsurface using subd modeling 3D packages.I dont think poeple are gonna use them a lot,but personally I really needed those,they really were a missing piece for me.....you see ,I dont want to do any retopology for the sole purpose of sharpening hardsurface shapes,its already a big enough chore to make the lopoly retopo for bakingI,m not gonna make an intermediary midres retopology on top of this ,that takes all the fun of sculpting it in the first place imo... The strong points of this update imo is really the polish and Trim brushes which are less harsh then the ones bundled in 3DC and are really complementary to both make sharp bevelling with Trim or really intricate hardsurface shapes with Polish. and the Sharp brush which imho is superior to DamStandard brush (mostly due to adaptive tessellation) I had to balance it a little bit when Andrew changed the relation between depth and radius.
  4. sorry.for confusion the update is in page 1 of this thread not in latest build.....
  5. updated to the version i am currently using in 4.5.16 (file is in page 1 of this thread)..... some older bushes seems really out of place and weird, anyway they went through so many iterations that I dont know which ones people are using...so make a backup if you plan on installing those new ones there might be some older one you like better. I tried intsalling older pack and really had an horrendous experiences with some brushes like polish or HD sharp(when I tried them they only crush the mesh with crazy pinch,seems like there is no depth to them anymore...)I don't know what went wrong or maybe some things changed along the updates ...anyway,this version is the one that I use and has the best feeling for me...
  6. hmm?? I can load jpgs,psds,png and bmps just fine....
  7. seems like the best 20$ I could spend this week....thanx
  8. ...haha,so it seems Tomas is no longer with Pixologic. Really cool stuff,it seems tough to have the limitations of voxels with smoothing creating holes and thin surfaces ect... but it seems less resource consuming than voxels. anyway, implementing this kind of stuff is one thing getting solid brush behavior is another..... (although he did nailed the essentials tools needed in Sculptris) We'll see...but Im not really worried for 3DCoat, (just realised this thread is really NOT at the right place...Javis I think you should move it )
  9. well I would not go that far....I dont want to look like I blatantly tried to emulate Zb brushes (actually some are more influenced by MB ) I understand your intention you just want new users to find their way around quickly... but I think Polish is clear enough its gonna be a polish brush...same with Trim...and Im never gonna change sharp to damstandard as 1)its been coined by Damien Canderle 2)it does not work the same anyway... The main issue with presets imo is accessibility/visibility...that they are in the "background" of the app while in Zbrush the presets are the main toolsets and the basic brushes are more in the background. Im not gonna harass Andrew about that as anyway, some older 3DC users who dont really care about my presets might not like them to be in the fore front of the toolset....
  10. installing extension files is as easy as loading a file...everything is inside the file you dont need to load any alphas or curves ect..
  11. actually the depth curve is not that important its really the flatten curve that allow trimming and polishing effects... also not to negate what Carlosan said but just to avoid misleading you ; "smoother" tool is nothing like the polish brushes...actually its not even a brush... In Zb I used mostly Polish D brush (hidden in polish folder) and Clay brush,so my presets reflect what I like/use in my workflow so you might need to tweak em (but its not so easy..i dont recommend playing with depth as it wont affect the flattening the same way boosting depth in ZB might,its really all about the flatten curve(at least for those 2 brushes) ... .there is a polish brush in my presets and a Trim preset ,the one in the actual build is little harder than Trim Dynamic so I made a new one recently that you'll maybe like Trim2.3dcpack: (you load it through File-Install extension and its gonna appear in preset tab.)
  12. -rename all presets to other names like MyClay ,MyScifiarmor ect...so they don't get overwritten when loading my pack manually -then make back up of them using file- make extension -Clear all presets -Load my preset pack -load your Back up pack -Now you can see old/new all together -All renamed ones will obviously be the old/redundant ones....now you can compare and manually delete ones you don't want or find redundant Alternatively you can just Clear all presets then load my pack.... which imo is the best/simplest way....but maybe you already made yourself some presets and want to keep em...
  13. you are better off with the "very few" from a manual install,all extra ones are mostly old obsolete and redundant presets .
  14. Substance Painter is not a renderer,you get nice presentation shots with post-effects but you only have one shader and you can't load custom cubemaps for lighting(t think...).Toolbag has multiple shaders(skin shader with sss ect...),light maps ect....actually they are very much made to work as a combo. Latest versions Toolbag even allow the direct rendering of substances files themselves ,,,