artman

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About artman

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  1. 1)Geometry menu-Proxy Method-Decimate 4X 2)RemoveStretching is for building up your volume (in my workflow it almost completely replace Voxel usage.) You dont need it to make macrochanges ,your 1.3 million poly sculpt can probably be posed/ tweaked alright unless your are planning some extreme changes like using the Move tool to stretch some giant appendage out of your character. Playing with proportions is not really destructive to details ...
  2. yeah exactly,choose a decimated or degraded proxy mode (4x) and you should be able to do moving/posing of large areas comfortablly. You will have to redo your frozen selections tough I think ...
  3. Do your macro modifications in proxy mode...you will have access to all surface mode tools on a lower-resolution proxy model ,all your changes are gonna be transferred to your 1.3 mill mesh without loss of details in the Liveclay areas. Do not convert a Liveclay detailed models back to voxels. Voxels are to build the global form of your sculpt and do your booleans and stuff like that..(although you can do booleans in surface mode without altering your Liveclay detailing but generally SF mode booleans are more heavy calculation) What are the macro modifications you have in mind? Im pretty sure you can do them in SF mode, most voxels tools have SF/Liveclay counterparts...
  4. Andrew would it be possible to have the Lamblight shader back in latest builds even tough it is a new shader system or is it vey hard to convert? New shaders are very good for texturing I think but I have a hard time making even one good shader for rendering unpainted sculpts. I tried various matcaps based on Lamblight or just fiddling around the clay and skin shaders to get the same look but it never really reach that look/finish. Lamblight looks very special with Light scattering when tweaked properly.... Thanx.
  5. actually the ones in the default install are mostly older...or seem mixed with older ones.I always remove them anyway as Im still using only the ones attached here.. I dont really need to update them for the same reasons DamStandard brush in Zb is the same since like 5 years.... What I could do tough is make new ones for different purposes/effects but I do better work when not bouncing between a gazillion brushes and I dont really want to spend time making new ones as it was a pretty tedious process....what is truly missing is Fx brushes like cracks and stiches ect...and anyone can make those with a few good alphas and fiddling with spacing values...I just wanted to have good core brushes for flattening/polishing/blocking and sharpening.
  6. now,that's pretty cool to have in huge voxtrees....thx !!!!
  7. it is for converting Materials not Shaders....
  8. This is really an efficient approach,smart materials are great but those shaders are really fast....I mean you cannot get any faster than this. A lot of texturing artists are gonna love this .
  9. Does anyone experience crashes when loading camera position files?
  10. Refactoring the whole app is a pretty huge task...I'm not sure its finished.
  11. @Digman: Polygroups keeps the mesh altogether. You can save/load both Freeze selections and Pose tool selections : pose via Tool options and Freeze via Freeze menu.
  12. No crash so far and it seems it also solved an issue where LC sculpting on meshes with non-depth picmat shaders displayed weird grid pattern.
  13. no special settings...really basic stuff. Crash happens when using mouse too. Im not surprised you can't reproduce since Im the only user who seems to experience this with 4.5.26A. Normally I would think something is wrong on my system but since I experience no crashes at all in 4.5.25 it means it the issue comes from the build itself. I remember one time you sent me a build that was able to "record" the issue while happening that was better than crash file report.Maybe you can send me this kind of build again...
  14. redownloaded ,reinstalled and crash happenned after 10 secs brushing with the basic Liveclay brush (no presets)
  15. always after approx 10seconds brushing ,using most of my Liveclay based presets (sharp ect..) Big sphere or headbust....Its a pity crash file does not tell you what is wrong . Anyway,maybe there is a problem on my side (windows,nvdia ect...) but crash does not happen in 4.5.25 now after 1 hour sculpting. I will try redownloading 4.5.26A.