ChadCapeland

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About ChadCapeland

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  1. Where do you reference texture resources then? You can't create that in the shader.
  2. No, I mean our own shader from scratch in HLSL. Can we create our own texture resources as well?
  3. Is it possible for us to make our own shaders? What about textures? Ideally, we'd like to apply 3D textures (perhaps from .dds, but we'd be open to directly making the texture resources too) and use them in custom shaders. - Chad Capeland