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freelancah

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Everything posted by freelancah

  1. It's about 15cm from teeth to horns, so not very large, but considering it's just the head the whole thing will have trouble sitting on my shelf :P
  2. Made a 3D-Print out of polyamide, just the head tho. Manufactured @ Materflow Oy. Quite nice end product. I might test how it looks with chrome surface :P
  3. Here's another render with postwork! The skeleton is an old 3D-coat sculpt too.
  4. Thank you! I havent actually done that many renders yet. The model needs to be rigged and posed..The current standard pose is very difficult to capture properly :P Anyway Here's one more :P I sculpted the highres wings in 3D coat and then made a 1 sided retopo "base" which I then moved to 3ds max where I modified it a bit and added a shell operator.. They are quite thin so wasn't able to do it purely inside 3d coat..
  5. After a long while I had some time to make better wings. They are not quite done. The opacity map that creates the holes needs some variance since its just a mirror now, but anyway it's progress! Rendered with octane render The Bony parts are around 30k polys atm
  6. Im using the latest version v4 beta 11.. And I do have manual saves but I'd rather have my file intact than split it into pieces due this issue..Guess I just cant close the program before I'm done.. ? :P
  7. Anyone else encountering problems with big files? I get an error regarding virtual memory, which sounds extremely strange because I have plenty of free space and 130 gigabytes assigned to page file. Also machine is fully 64 bit and 32GB ram.. The sculpt file itself is around 4 GB atm. Cant open it anymore. I have saved incrementally and file sizes near 3 gb do open.. ?
  8. Also any tips on recovering broken 3b files? I lost quite a lot of work if this thing doesnt open :/
  9. Anyone else having trouble with saved files that dont open anymore after restarting the software?
  10. Thanks for the feedback! And yeah I agree with you. They are there for the looks atm only. Actually I already deleted them from the current build. Only the muscles are there. I'm about to start texturing soon!
  11. Yeah I was kinda expecting to have to find a workaround so thanks for the link!
  12. muscle tool for most places and cloth sim for the wings. I'm going to have to fix the wings later. Just wanted them there to see how they look
  13. Well..Spent the day adding some skin...It's quite messy atm but will tune it!
  14. I think there's a certain amount of time you have to edit a post or maybe it's linked to someone posting to the thread..not quite sure. Noticed the same thing just some time ago..
  15. Essentially yes, the bigger the brush the more it needs to process geometry. It can slow down quite easily if you upres too quick. Its best to get the bigger shapes right before upressing for details and ofcourse you can also temporarily downgrade/resample volume to improve big brush interactivity.
  16. Quick turntable. Will continue next year! Happy new year everybody http://3d-coat.com/turntableID=135690776064
  17. My plan atm is to rig it in max, make a small animation where it wakes up, bring it to houdini and add some special effects. Some which I built already and some which I have to try to build..if I can :P It's not really for anything or anyone, just a practise work
  18. Tony Nemo: For sure It's going to have even more spikes after Im done with the initial shape..I work slow.. :P Figured I'd update since I changed the neck.. Any oppinions on it?
  19. Nice texturing there. Digging the style!
  20. Here's a little update. Some re-designing and still not quite where I'm going with the head and neck but I plan to have some leftover skin and muscle everywhere so thats why the last image..
  21. Quick candidate for new head and tail
  22. Figured I'd start a scetchbook too..Alltho Im not that active updater I'd still prefer to keep all in one thread Here's bit of something Ive been working on. The head is something I'm rather unsure what it will end up looking so it's just a "placeholder". Same goes with the smaller spikes in the spine. They are currently mirrored but I plan to have em going all over the place, possibly bigger and non uniform, so no mirroring.. Tail is probably something I'm doing next and then the neck spine.. The legs..well not sure about em later.. Will have to see if they look like they can bear the weight of the finished thing.
  23. Wow these are awesome! Nice job
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