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PenguinTD

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  1. Ah, somehow it was fixed by itself? What I did is in step 5, just remember to select all faces in this layer and then merge selected only to scene(tried both ppp and microvertex) Since I'm newbie and can't edit my own post, this is my answer to my own question.
  2. Hi, another question probably leads to either a really simple answer or a bug. I'm still getting a hang of how to manage different oject and unwrap them separately, so far success to the point I can go to paint room and open UV Texture Editor and see different UVs for different objects. BUT, when I click to UV Room, one object is missing. My workflow is as following. 1. Voxel sculpt 2. put 2 object into 2 different layer.(just cube and cylinder) 3. go to retopo room and start unwrap cube. 4. create a new uv set, and use new uv set to unwrap cylinder 5. merge them to scene one by one. 6. in paint room I can do everything properly. 7. click to UV room I can only see cylinder. ( what ever merge to scene later?) In default uv set(cube) I see nothing, no model and no UVs. Am I missing something?
  3. Is it possible to run 3D-Coat from usb stick without any admin right? So it's easier for me to bring it to work and using it. Trust me I searched, and I assume many would like to do this.
  4. I think if 3D-Coat can support a dump on kill then it's easier for Andrew to track the blocking thread. Or if BeatKitano wanna do it, try download the Process Explorer( It's free and from MS, http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx ). You can create a dump file that can help a lot for developer to track what happened, when 3d coat freeze again just right click on 3dcoat process in PRocess Explorer and choose to create mini dump.
  5. You can create a .bat or .cmd file that have these lines. So it will always be lower priority than most applications when running. I did this to all CPU heavy program. @ECHO OFF cmd.exe /c start "3D Coat Low Priority" /belownormal "D:\3D-Coat-V3\3D-CoatDX64.exe" [/CODE]
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