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parel

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  1. L'Ancien Regime I am not sure why you say that Rhino or moi3d for that matter doesn't do BREP- Please see https://www.grasshopper3d.com/forum/topics/differences-between-brep-nurbssurface-geometrybase-and-surface for the definitions I am working with. Anytime that a NURBS surface modeler knits or trims surfaces it is creating a BREP-boundary representation. The latest Blender has some configs that can very nicely approximate Maya and Modo UIs. It is absolutely possible to model Daniel Simon's works in Blender. He, in fact, is doing some very nice experiments with Blender poly/SubD concept modeling. See here https://www.instagram.com/p/B8jYvRzFa-a/ kenmo- Michael Gibson has a very elegant mindset. He tries to do the most with the least. I love that the moi3d interface is so so sparse and functional. His implementation of SubD to NURBS is also very clean. I've run some comparisons to high-end Siemens NX and it is much lighter. It is most definitely a great tool for modelers.
  2. Personally I like this idea a LOT- the idea to have a simple mesh smooth out an area or precisely control curvature of a rough sculpw, you can use the retopo mesh to do smooth manipulations to the overall surface or details. This would be very useful for hard surface sculptors who want the workflow to sculpt smooth areas like we do in clay,
  3. Please- I agree- the interface should be more elegant. Consolidate features and rooms.... it is a UI headache.
  4. Of course it is! That would be the perfect blend of the control in Blender/bsurfaces and 3dcoat.
  5. Would it not be better for LiveClay to be a toggle like Surface Mode- even a replacement for Surface mode?
  6. A friend of mine has a David laser setup. One problem is that the Red Laser is not fine or bright enough. You need to scan in a dark room. You probably need a green laser to get a clean scan. Overall though- great value for money eventhough there is a lot of manual cleanup.
  7. That not quite the same. Extract skin has the functionality that you want but it only works by creating a shell inside. If it could shell outward that would be perfect for clothes etc.
  8. Like haikalle says Michalis- nothing personal against AbnRanger whom I respect. Apologies for the hijack
  9. Question is- Would you rather have Raul or not? I dont think it is unethical at all since he cleared it BEFORE the hire.
  10. Seems like a good idea to me. I think if you can get the programming and UI stripped down to work on the Ipad2 it would help the main program. It would be ahead of the curve- where applications are headed. And i know that the majority here are very comfy on PCs and Macs- as am I. But I think if you can get it to work on Ipad you would open up the user base a lot. That and if you can get a UI that works with a tablet, it would force the program designers to be super thoughtful- in the end better for the user. Awaiting the storm of disagreement
  11. Aah yes the ancient Geeks- there is much to learn from geek culture shunned through the millenia until the dawn of the digital age.
  12. YES! Please do improve the work planes. Those two additions of a movable work plane with the option of converting it to a curved work surface would be tremendous for hard sculpts.
  13. I want to put my vote in for the open system we have now- just label it better for those who absolutely need the most stable version. This is part of the selling point of 3dcoat. I understand every good design is all about balance- so unless Andrew is feeling the strain, my vote is to give users choice to use the bleeding edge feature set if we desire (and not be upset when it turns out buggy), or to keep on stable ground. My opinion is that if the program is getting large in its feature set- might be time for a UI shakedown
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