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Pawprints

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  • Gender
    Male
  • Location
    UK,
  • Interests
    Swimming, watching a good movie and working on anything art or game related :)

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  1. Many Thanks I'll give that a go. I've only had the software 24 hours so I know I have a lot to learn especially when it comes to UV's. I did something wrong and when I exported the final model with UV's it didn't have enough detail in the mesh (my mistake as it was the first time I'd done this). I re-did retopo but there was white all around the texture so I just re-painted it again (using bodypaint this time as I'm more familiar with that for now). The more I experiment the better I'll get and it's an amazing piece of software and I have no idea how I've missed it all these years. Oh and anyone who had the same difficulty, part 7 of the above set of videos is amazingly helpful . Anyways here's my very first voxel sculpt in 3D Coat
  2. Sounds really good I've not read every page but I hope that it's included in a future 3D coat and is in the mac version too
  3. Hi, Phew, I'm glad I'm not alone. I painted a voxel sculpture and am in a similar position as in no matter what I do I can't export a texture with something on. I used the auto option and can see a UV map etc but I still get pure colours when I export. I'm also wondering the best way to get a painted voxel into cinema 4D for rigging (I just purchased riptide to see if that'll help with MTL's). It could be that FBX will work fine once I work out where I'm going wrong. For now I just want a straight forward export just to understand how it works. It's an amazing piece of software and I'm really enjoying using it (apart from the hair pulling now) One other question.. is there a way of using a brush to scale a part of your sculpture? I'm sure it's there and I've missed it but I just want a brush that when moved left or right it scales part of your sculpture for example if you make the hands too big. Maybe I'm doing this wrong and should be working on more layers etc. Thanks for any help and advice you may have
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