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Amber

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Everything posted by Amber

  1. Material rotate option - 90deg left and right added to material options tab
  2. Polygon modeler built in or not built in done by Andrew would rock - SO WE ALL WANT IT -
  3. Tried some different objects no luck,I create dis in Zbrush with adaptive on export, import obj for pixel painting default values,import dis, and this is what i get object was uvmapped with Zbrush uv tool, but tried to uv in some other apps but displacement is always broken along seams. simple sphere displacement is ok along the seam but then it breaks, i mean by that displacements is not applied to whole surface,some of the object surface is left without displacement
  4. Mhmmm... they are good but calling them 'state of art' is too sugar, there is no preview subdivision support, you cant extend whole edgeloops etc etc. .... Topogun has better preview engine and there is a cool script for Blender which makes retopo much easier and faster than in 3DC.
  5. Every time i try to import object and then zbrush dis map i get this ugly seam which of course is not visible in zbrush, tried with different meshes always dis is messed up where is the uv seam.
  6. Hi guys, Did anyone managed to import Zbrush dis map into 3DC ? I tried to import it through texture > import dis ut no results with that, any ideas ?
  7. Better AO baking has been one of the most requested features for quite a long time.I hope it won't take it to 3DC 4.0 to improve it because it's really core feature and should be done as soon as possible now I have to do it in external app it would much easier and faster if I could do in 3DC.For me paint engine is slowing me down - switch layer visibility in paint mode is slow,same with layer blending modes and fill tool,big brushes etc. and it's very annoying 3DC for every uv_material is creating a separate texture I have to combine them later in 2d app there really need to be an option to have them on one texture. if speed of paint could be fixed and better AO bake would be done it will greatly improve 3DC texturing experience.
  8. QFA I have no idea why so much time and effort is invested into voxels.I would rather see more improvements in paint/retopo/uv area. I have not used voxels even once but I do use Zbrush all the time, baking normal dis maps in Zbrush is no brainer try to bake some from voxels.Voxels is a niche tool, but seems people who use it have some vocal majority on the forums.If 3DC would improve paint mode and have at least Mudbox poly scult features it would be much better than whole voxel sculpt room.
  9. this thread is 2 years old, will we ever or maybe - any time soon - get better AO baking in 3DC ? It's really really needed.
  10. AO is essential in texturing,I love 3DC can bake and insert AO as separate layer but quality of AO bake is not that good, even with smoothing as high as 8 and 128 or more lights, there still 'shadowed circles' visible, in some part of the mesh,also AO looks more like dirt map rather than AO map.More options are needed for tweaking AO baking.
  11. If an object has multiple materials 3DC will export each of material as seperate file, an option to merge them all and export as one texture would be very useful. Same with external 2D editor, 3DC will export only one uvset at a time, there should be feature to export all uvsets(mat zones) as one texture to external editor. Let's say I have a sword with many mat zones for mats like wood,metal,cloth etc, they are on one texture map, but 3DC sees them as separate UV sets and it will export each of material as seperate file which is very bad if you have a lot of mat zones because I have to merge them later in 2D application. Basically there should be an option in 3DC to treat multiple mat zones not as multiple UV sets.There are on same UV map so they aren't multiple UV set, only one UV set with different mat zones.
  12. New features are nedeed but in : -paint mode -retopo modo -better AO baking there has been not much improvements in these area since 3DC release most of new features and improvements has been in voxel mode, I guess new features are reserved for 3DC 4.0.
  13. If Andrew could create some 3D modeling software I'm sold, taking into consideration his skills and customer support,it would be excellent addition to 3D coat ! There is no need to reinvent bike again- a clone of Silo 2 features(which is excellent software but buggy and abandoned) + with some new creative features and Andrew's best customer support would be something I would love to spend my money on.
  14. Hi,Andrew do you have any plans to create 3D modelling software ? or maybe even 3D modeling room in 3D coat ? I think I have read somewhere about it in the forums there are such plans but no news about it anymore ... If you(and it shouldn't be too difficult for you looking what stuff you already code) could create Silo 2 clone (but make it stable with some new features in the future and your best customer support) I would love to pay for it and I'm sure many other guys either. It would make 3D coat complete solution and would bring much more new customers than Ptex or some other fancy stuff.
  15. QFA AbnRanger is spot on, Voxels have already steep learing curve until it's possible to seamlessly import/export low-poly uvmapped objects and bake dis maps I'm affraid usage of voxels is quite limited for most people so why bother learning it. I also agree with what you said 3DC needs some speed improvements brushes and voxels are sometimes way too slow. I'd like to see new features in retopology and subdivision support there. ... and better manual written in proper English.It's ordeal to read it like it's now, feels like technical book written in akward English.
  16. 595$ is official price but it is being sold by their official digital etailer for 510$, so if 3DC is priced to 300$ or more it's less than 200$ difference.3DC approaches ZB/MB in sculpting ability but the problem is voxels are nowhere that useful like ZB/MuD polygon sculpting and it's faster on most computers and they can do polypaint and hell a lot of more. 3DC is worth if you can justify buying it, but many people won't be able to justify buying both. You guys bought your 3DC for 70$ or 130$, didn't you ?
  17. I agree with demether, 299$ is too much for 3DC, you can get Zbrush 3.5R3 with free update to Zbrush4 for 510$,industry standard with TONS of videos and free support on youtube(many great and free tutorials) and Zbrush community.3DC has very small community,not enough educational resources(Voxels?),manual needs to be much better for such complicated software. I'm glad I snatched 3DC cheaply but I dont think I would ever pay 299$ or even current price. I bought 3DC for painting and retopo,most updates and work were put unfortunately into Voxels.Voxels are not that much useful - learning curve is steep, you need hardware to run it fast (nVidia card with CUDA),educational resources and manual are limited,workflow complicated ,look at forums everybody is using Zbrush/Mudbox.Even in 3DC own forum it not that many WIPs. A lot things needs to be cleaned and ironed out,paint mode and retopo mode could get some love ? I don't think Ptex would bring a lot new customers but pricing to 299$ for sure will make some consider Zbrush instead. @AbnRanger They can charge more because software like DeepPaint or BodyPaint is industry established brand,besides nobody buys BodyPaint standalone you get it as bundle with C4D.
  18. Blending modes of texture could be changed with keyboard arrows , top and bottom, like in Photoshop now you have to click and select each of them which is not that convenient.
  19. +1 Better AO baking would be very great
  20. When you create "Background ref image" for any axis you can't use it in retopo mode, it wont create any polys there.It would be very handy to make it work in retopo mode.
  21. I really,really would like to see *easy* way to do such workflow 1.Import external uvmapped object into voxels 2.Sculpt in voxels 3.Export displacement for low-poly object Like you do in Zbrush,import obj, sculpt, generate displacement,export dis - simple,fast.I wish do same but with sculpting done in voxels. Some people claim is doable in 3DC, maybe, but I think it should be more streamlined or easy way to do it. I like thew idea of little movies in tutorial section, pretty handy and fast way to learn 3DC coat.Nice updates , I like new website look
  22. Hi Andrew, I think these ones would be very handy 1.When in paint mode ALT could activate sticky-button color pick tool like in Photoshop 2.Possibility to import / export all uvsets as one texture (currently 3DC creates seperate texture for every UVset) 3.Sticky-button for quick adjustment of Fall off/Transparency/ 4.Fill empty in empty parts of textures dialog - to set to "always yes" or "always no"
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