probiner

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About probiner

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  1. http://www.fxguide.com/featured/whats-the-foundry-buying-the-tech-of-adf/ Looks good, but also looks like another 3D-Coat niche out of the window.
  2. I like the curves in there for initial polys. Modos Retopology with patching is also nead. Plus the Topology pen is a monster of a tool. Cheers
  3. For what is worth here is my last effort on laying down some Topology concepts. Cheers http://oneupontheroc...bege.com/?p=667
  4. Thanks! The simple answer is: No. I'm not even saying it's a good workflow, it's just what i came up with: -Block the Volumes and Proportions in Lightwave. With boxes cylinders and balls. This part is easly done in a traditional 3D package where one just has to push some points to change things and they are always there for new changes. -Bring to 3D coat and booleanize every mesh with Voxels and Auto Topo. This way the volumes become one skin only. -Meshmixer and Sculptris for sculpting. Sculptis because the Crease Tool and the workspace are fantastic. Meshmixer because the smoothing respects the shape, the brushes are volumetric and it has a great reduction tool. Both are with adaptive triangulation. - Brought back to 3D-Coat for sculpt detailing that the other 2 lack of (rocky pattern, spline strokes, etc) - Retopo in 3D-Coat. I see great room for improvement here, but whats there is already very good. - Baking in xNormal of Normal and Occlusion maps, simply because xNormal gives you a cage so: Hard edges, flat areas and Waviness won't be a problem like they are in 3D-Coat. 3D-coat doesn't bake Occlusion map and xNormal doesn't do a proper Curvatures map so I baked each in its proper place. - Painted in 3D-Coat. All good. Painting, I think, it's one of the strongest areas of 3D-Coat, if not the strongest. So you see the long answer is still: No, it couldn't be all done in 3D-coat with the same ease But correct me if I'm long, always eager to learn. Cheers
  5. Thanks! I made the model, but the concept art was given to me. So thats not my credit =) Cheers
  6. I don't know what you are talking about, but it does look a bit Tron'esque. But it was rendered in Lightwave. It's just stacks of textures: Diffuse, Normal, Specular Color, Specular Glossiness, Opacity, Self-Illumination. Cheers
  7. 3D-Coat role - Detailing a Mesh from Sculptris on Voxel Room. - Retopo - Bake Curvatures map (Normal and Ambient Occlusion in xNormal) - Paint Cheers Turntable and bigger images