Tony Nemo

Contributor
  • Content count

    3,458
  • Joined

  • Last visited

  • Days Won

    23

Tony Nemo last won the day on November 15 2016

Tony Nemo had the most liked content!

Community Reputation

344 Reputable

About Tony Nemo

  • Rank
    Expert
  • Birthday 10/25/1936

Contact Methods

  • Website URL
    http://GalleriaRusticana.com
  • ICQ
    0
  • Skype
    Kanakanui

Profile Information

  • Gender
    Male
  • Location
    Humboldt County, California

Recent Profile Visitors

2,963 profile views
  1. Works much better in Voxels, right?
  2. Nice stuff! I hope you can describe your use of multiple 8k displacement maps.
  3. The UV maps were probably named "Default".
  4. You have this in the Paint room with the Copy/Paste tool. You can even use it on a Sculpt in the Paint room. There is a video showing it's use.
  5. In the first image, the "vertices inside the volume" issue is dealt with when baked. The normal map will show the 'outer' surface.
  6. Ghosting will account for some of it. If you want to Autopo everything at once, they must be in the same volume. You can Autopo each volume seperately and they will join the others in Retopo.
  7. I was reduced to merging 6 blank files using Merge Visible just to clear some space.
  8. I don't see the seam visible in the Preview. Split the head with a seam in the back or use the seam you had in the preview.
  9. I learn something new everyday.
  10. Those "lines" are part of the GUI (they form a rectangle). The edge of the Window is a navigation space. It will always be there.
  11. Howdy Jerome. I'm from Hawaii so we represent Pacific islanders. This is a forum unique for its helpfulness and David 'Digman' is among the most helpful.
  12. Beautiful! Thanks! Boxwood end grain was and is used for detailed wood block prints.
  13. Voxels are like 3D pixels (made of clay, let's say) and are very good for creating a model that needs only surface details added. It is the preferred medium for doing booleans without errors. You can start in surface mode if that is your choice but it really shines when details are to be added (especially with the automatic tessellation used in the Live Clay tools).
  14. The gradient is in the wrong place and must be made much softer (use the Shift key to soften and widen the transition). Get a gradient that goes from the heel to the top of the foot.
  15. To clarify, "drywall mud" is white and I suspect it was used to cover a polychrome bust. Nice job, David.