MattVG

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About MattVG

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    Neophyte

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    fafnir0312
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    http://fafnir312.deviantart.com
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  • Gender
    Male
  • Location
    US of A
  • Interests
    Drawing, Painting, General 3D, Animation, Game Creation, Music, Ninjas, Pirates, Faeries, Cyborgs
  1. For posterity, what Javis did to fix the issue he explains thusly: Note: I had previously attempted it with symmetry off and it didn't change the outcome for me.
  2. I'm using 4.5.16. It's very odd because This is the second sculpt for this project I did today and the first turned out just fine. I'll PM you with a Dropbox link. I appreciate it.
  3. Thank you for your quick answers. Neither of those worked. I will try a combination of them though.
  4. Hello, I'm attempting to finish a rush job for a client, but am unable to retopologize the mesh due to "Faces deleted due to non-manifold in mesh." Then something about two faces overlapping. The message fades too quickly. It's a voxel sculpt I'm attempting to use autotopo on. How do I fix this? I've got to get this job finished within the next couple of hours! Thank you for your time, Matt VG
  5. I've decided to stick with Blender for now for three reasons: 1) it's within my budget (free), 2) I'm already familiar with it, and 3) It can do what I need it to do I just need to keep working with it. I'm still keeping my eye on Lightwave to see where it goes this next year. Cinema 4D is pretty much out for me with their new tier scheme since what I need is only offered in the "Studio" version. I may invest in V-Ray Stand-Alone as my external renderer, but my budget took a hit during the holidays so I need to recover from that. I figure most anything I learn in one package can be used in another so unless I hit a definite "brick wall" with Blender I'll stick with it.
  6. Yeah, I'm a Fine Artist who went to Graphic Design, realized I didn't care much for rearranging text and pictures on a page, and now I'm I've come back to Illustration with a focus on 3D and animation. The Blender renderer can make some very nice renders and soon it will have more features and faster ray-tracing but I can't seem to make it quite reach my vision - again, I need more study on the subject, but I don't think it's just me. I'll register on the V-Ray forums and see if I can get some info on the upgrade path.
  7. Oh, I thought I saw that V-Ray 2.0 for Max was released Dec. 6th. I could be wrong, but I assume that's the press release I linked to. In any case it's not what I need.
  8. Well, I must say this has been quite a productive discussion; exactly what I was hoping for For now it looks like I'll stick with Blender for modeling and animation and work around the frustrations. I'll save my hard-earned monies to leverage V-Ray 2 for my rendering needs. Oh, Christmas will be good this year. I still plan on playing with the LW and C4D demos and looking into further animation solutions such as Messiah, but for now I will use what I have and push it to its limits. Thank you everyone. Now, don't let me kill the discussion, you go right ahead. EDIT: It looks like V-Ray 2 hasn't been released yet for anything other than 3DSMax.
  9. Render quality, render speed, and render features for sure. One can make a good looking scene but it takes an inordinate amount of work. If you want indirect lighting or caustics then you must go with an external renderer. Modeling tools are dated, though there are plans to bring Bmesh (similar modeling to 3DSMax) to Blender. Blender sports many idiosyncrasies in the UI and tools such that there are times when I'm not sure if something is a bug or a feature and unless I can figure out how to work around it, I must alter my vision for the finished piece (particles are awfully iffy of late). Now, again, part of this is because Blender is in beta and some of my frustration stems from my last project that should have been a simple one-day event but stretched to three and still turned out less than I'd hoped. Oh, I thought of an example: if you want to use rigid-body dynamics you must switch over to the built-in game engine to set it up. It works, but it feels unrefined, like an afterthought and something you would intuitively realize. I'm definitely interested in seeing how LW fares with the upcoming release of version 10. Strong character animation tools are one thing that I'm looking for. I think Blender can probably handle it fine, but again, I'd like to see what else is out there. Oh, I guess I didn't realize V-Ray had a standalone version. That's quite tempting. Maybe I'll spend my money on a decent external renderer instead of a new modeling and animation package. There's also a V-Ray-Blender plugin in development. I can't speak for the liquid simulation but the smoke simulator is quite nice. For rigid body dynamics and such Blender uses Bullet. Blender seems to have a pretty decent simulation suite. That makes more sense now. Thank you for clearing that up. I'm still exploring the shallow end of the Blender animation pool so I'm not yet aware of just how strong the animation toolset is. It's good to know the LW animation system is fairly basic, but perhaps that'll change with version 10. @geo_n: Here's the product comparison for C4D. They add and drop various features based on the perceived function. For instance, you don't get dynamics or thinking particles outside of the Studio version.
  10. I'm a graphic designer and illustrator by trade and would like to bring more 3D into my 2D work as well as begin (as a hobby) developing some short animations using stories I've developed over the years. I started with Blender a couple years ago but didn't really start using/learning it until the advent of Blender 2.5 beta and the new, friendlier UI so I'm not exceptionally versed yet in all Blender's ins and outs and idiosyncrasies. Blender has served me well and I've generally enjoyed using it. So why not Blender? As I work with it I often feel as if I'm pushing against an invisible, yet somewhat pliable, barrier that keeps my definition of decently uncompromised quality just out of reach. I admit the greater part of this is because I've much learning yet to do, but I also wonder if, in my quest for the "inexpensive", I've settled for less. I'm not saying this is the case, but since I've no real experience using industry-standard/"big-boy" packages I have nothing to form an educated opinion with. Note: I'm on a Mac so Max is out of the question and Maya is too expensive. I'm in awe of how quickly C4D renders GI and caustics at high resolutions and how good the renders look (I've only looked at the example scenes). Lightwave 10 (in videos) looks to have some amazing, drool-inducing features. Blender, in comparison, feels old and slow, but In Blender's defense, it's in beta still and many features haven't been incorporated yet. So, will Blender work for me? Yes, for now… but… I wish to taste a few of the delicacies I've heard so much about and then decide which course will best sate my appetite. So keep the info coming! On another note: I've heard people referring to plugins as being quite costly and also necessary. I can't find anything on the Cinema 4D site referencing plugins. Is Lightwave the same way regarding plugins and are these plugins a necessity… is the package "crippled" without them? EDIT: @AbnRanger: Educational version with free upgrade to 10 And actually there are several other sites that appear to have the same offer. Just go to Newtek's shop and scroll to the bottom.
  11. I suspect there may be strong bias toward Lightwave on these forums @Phil Nolan: What do you like most about Lightwave and what are some things that you wish were different?
  12. I know this has been discussed many times before around the internet, but most discussions I've found are several years old. I've been using Blender for a couple years but I'm interested in what else is available out there. I've had experience with Blender, ZBrush, 3D-Coat, Vue 8, and, before those, Animation Master. I'm looking for a 3D package for: Illustration (coupled with Photoshop, Painter, ZBrush, 3D-Coat, Vue) The animation of shorts (not the wearable kind) Miscellaneous media: splash screens, logo, etc... (to a lesser extent) The two packages that stood out to me are Cinema 4D which seems to be gaining ground in the industry; and Lightwave which 3D-Coat strongly supports. I've downloaded the demos and am trying them out as we speak, but I'd like to hear people's experiences and opinions on Cinema 4D and Lightwave. Which will serve me best with the least hassle? What do you recommend?
  13. I'm on a Macbook Pro - 2.16GHz, 2GB RAM, 256MB ATI video card. I can get around the issue by roughing the model out in voxels, retopologizing it, and detail it with the surface tools. So, it's not really an issue but I really want to get a new computer... but then, doesn't everyone? Here's a strange dragon I started last evening and now I'm sick of it... I mean, I've finished it.
  14. Well, I now know the limits of my computer with voxel sculpting and this is it. I Tried adding more detail - fur and such and I wanted to add a belt, sandals, a sword, etc... - but my computer couldn't handle it.
  15. I just thought I'd chime in here and say that I too hope to see 3D-Coat's focus shift to voxel sculpting. That's why I bought the program... well, that and I heard bad things about the Mac version of ZBrush.