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maxfax09

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  1. Wow LiveClay how could I've missed that! Looks GREAT
  2. Love to have a room in 3D-Coat to do dynamic tessellation - just makes smooth results so fast! And a option to export maps for tessellation on hardware DX11/OpenGL 3.2. http://www.meshmixer.com/ Just great It's like Sculptris but its for Mac too http://www.zbrushcentral.com/showthread.php?t=90617 Don't get me wrong Voxel is great 3D-Coat is the main app for this, but I think if 3D-Coat could add a "dynamic tessellation" room it would be a killer App.
  3. Please when will 3D-Coat be 64 bit Mac? If they can be 4 versions for windows, why can't Mac be 64bit by default, most Mac software are going 64bit. My Sandy Bridge i7 quad core, sounds they are taking off!!
  4. I really would love radial symmetry like zbrush in 3d-coat One thing I miss
  5. ATI Radeon HD 5770: Chipset Model: ATI Radeon HD 5770 Type: GPU Bus: PCIe Slot: Slot-1 PCIe Lane Width: x16 VRAM (Total): 1024 MB Looks like 3.5 works BUT NON of the BETA's - hope it can be fixed soon! I use "Support of FBX export/import " a lot and this is in one of the beta!!
  6. ATI Radeon HD 5770: Chipset Model: ATI Radeon HD 5770 Type: GPU Bus: PCIe Slot: Slot-1 PCIe Lane Width: x16 VRAM (Total): 1024 MB Looks like 3.5 works BUT NON of the BETA's - hope it can be fixed soon!
  7. BUILD: 3.5.13 OS: Mac 10.6.6 HARDWARE: (If applicable) 2.8 GHz Quad-Core Intel Xeon BUG DESCRIPTION: When app starts up I get the results (see screen shot) STEPS TO REPRODUCE: Start app 3D-Coat works on my Mac Book but not Mac Pro
  8. When you add Primitives a three ring gizmo is display, can this be turn on at anytime? I like this 3 ring gizmo better the Transform tool
  9. @michalis thanks for the info @Dreamcube017 Does not work for me, but following DOES: 1) File Export Scene (3DC) 2) Import obj file (ZB) this will import as one object 3) Then press "Group Split" in ZB Subtool menu Each Layer (object) from VoxTree will be on a different Sub tool layer
  10. Thanks for the answer and the first line Why Zbrush, well I find that 3DC slows down on my machine (i7 2.6 x 4 cpu, 12mb Ram, and a good video card but NOT Cuda) when the objects are Res+ up to about 4X. I need away to add lots of details and Zbrush with millions of polygons does not slow down on my computer.
  11. Hi What would be the best way to transfer Voxel objects to subtools in Zbrush? Is there a better way then one Voxel object at a time.
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