Jump to content
3DCoat Forums

Stanley

Member
  • Posts

    66
  • Joined

  • Last visited

Everything posted by Stanley

  1. Wundervoll; this sounds like a great event. Thanks for sharing the enticing presentation info, Taros.
  2. Update: The newly-released 1.0.1 version vastly improves the application's navigation system. Pinch to zoom, two fingers to pan, three fingers to rotate. A decent way to get yer daily voxel-ish fix. http://itunes.apple.com/WebObjects/MZStore...re?id=322829690
  3. Thanks for the info, philnolan3d. Just picked up a copy. SculptMaster 3D performs well on my iPhone 3GS, but suffers from awkward navigation limitations. I keep expecting it to work in a manner similar to the puzzle game Zen Bound, which employs natural multi-touch controls. In this application, such gestures just dribble extra voxels into space. Zooming doesn't appear to be available, either. SculptMaster 3D draws a rather blocky approximation of each stroke and etching in real time, then smoothes everything out upon completion. It's an interesting technology demonstration, but not terribly practical at this stage.
  4. Yeah, additional learning material is always helpful. Your sample is pretty cool, nonetheless. Kinda looks like little Nemo encountered some difficulty with a sharp-toothed carnivore there.
  5. Wow, that's an intriguing creature you created, Frozencry. Even at this level of detail, that portobello-endowed fellow conveys a great deal of character.
  6. Good observations, hannibal. Also, every release of 3D-Coat appears to consume a great deal of CPU time, even when sitting idle in the background. And despite its apparent multi-core optimization, I've yet to see the application harness more than one processor. 3D-Coat running quietly in the background with no documents open on Mac OS X 10.5.7:
  7. Very fine craftsmanship, Giuseppe! Impressive underlying mesh structure and finely articulated surface details. Plus, it appears you're well-versed in the Unix/Linux philosophy of chaining various specialized utilities together for a modular, individualized workflow. Jumping around as you employ the right tool for the job isn't easy, but you've certainly managed the prospect quite well. Nice work!
  8. Wacom Intuos4 is an excellent graphics tablet worth considering: http://www.wacom.com/intuos/
  9. Nice detail with the razor sharp teeth and straining jaws, Giuseppe. The rest of the body could use some slimming, as the shoulders, chest, and arm regions look a bit jellylike and bulbous at this stage.
  10. Amazing voxel design, Pedro! It's humbling to see how you've crafted something of this calibre so quickly. The realistic shaping of the lips and fine creases around the eye sockets are particularly impressive.
  11. Interesting shape and organic form of the skull structure. You're right, the aggressive texturing hides some of the topology, obscuring some of its details.
  12. I'm afraid I don't understand your question, but would suggest you take a look at the Objects, VoxTree, and Layers palettes for potential options to hide objects selectively.
  13. I suspect that an edited shader source file can't be easily repaired and brought to its original state. But maybe there's a way to modify its XML properties to clean it up a bit: 3D-Coat/Shaders/Custom/PicMat_Clay/Variables.xml Your suggestion about making obscure shader details more apparent sounds like a good idea.
  14. Very impressive experiments, LJB! The precision of the carving and subtle indentations around the jawline look great. Even better than a medical imaging scan. The pronounced pinching around the edges of the nasal cavity might be bit heavy, but that could be a result of your voxel resolution. Nicely done!
  15. Wow, your sculpting work is remarkable, Dimsane! These samples demonstrate a natural representation of heft and delicate surface tension. Given your skill and aesthetic sensibility, I bet you're able to clearly envision the completed sculpture mentally before even starting a project. Which could help explain how you're so fast!
  16. Very nice, ludo_si! Thanks for sharing. It's impressive to see your elaborate, sharply-refined sculpture emerge from a single blob like that. Awesome combination of creases, folds, and ridges in your James Cameron-esque design!
  17. I suspect you're absolutely right about that, geothefaust. All the more reason for 3D-Coat to nail its voxel implementation perfectly, because the imitators will start blindly aping the concept in droves soon.
  18. Thanks for noting your insightful observations, rimasson. The changes you've suggested would be welcome additions. If you hadn't seen encountered it, holding down the Shift key can behave as a smoothing tool in some conditions. It might not be quite what you're looking for, but you can also store some tool properties in the Presets palette. Despite the application limitations that you mention, you have certainly managed to produce some fine looking work!
  19. Cool, that looks sharper than ever, if a bit nefarious. Nice effect with the wrist bones and prominent sinews of the arm.
  20. e214, I don't understand what's happening in your video "Untitled" around the 1:30 mark. A progress bar appears and the application sits there, but the model doesn't seem to look any different afterwards.
  21. Interesting, the humble little Move tool is great deal more flexible than one might suspect. While the videos evidently contain no audio track, they clearly demonstrate how to shift voxels around with precision.
  22. That's a great walkthrough of the rather inscrutable features of the VoxTree panel! The video illustrates how a designer can work modularly with the voxel tools, perfecting each component before stitching everything together as one seamless volume.
  23. Nice! The statue has a realistic conveyance of weight distribution and cloth detail. The right palm and forearm look slightly shrunken, but that might just be an illusion of perspective.
  24. Cool! Wonderfully understated design that's appealing, consistent, and cohesive. The stubby fingers, jagged teeth, and thick swirls of hair fit exactly with the lean, angular body. The heavily desaturated paint and texturing are also right on target, conveying an impression of delightfully menacing mania.
  25. It's a great looking model you've assembled, despite the application performance problems you've encountered. The creases of the fabric and fleshy massing in this sinister medic are impressive!
×
×
  • Create New...