Hi Andrew,
Nice to hear from you. Yes, exactly, this is what I had in mind, but to expand on the idea on procedural terrain/geometry. If you look at the examples on the net (Procedural terrain) you can see parallels with Acropora. The problem with this kind of application is the difficulty in designing the density function required to create an infinite landscape. Tools are limited if non-existent. Ryan Geiss programmed his shaders to do this, but tweaking such a landscape is difficult and impractical.
By the way, excellant software, Andrew.