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Everything posted by cuffins
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3D-Coat 3.1 updates thread
cuffins replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Yes I'm with AbnRanger...it's no benefit when you can sculpt high speed in surface mode and at the end you have to wait a long time 'til it's transferred to voxels...needs the same amount of time in summary...also a progress bar would be nice... -
3D-Coat 3.1 updates thread
cuffins replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
can't find the fill nor the freeze tool in surface mode... [edit] aaaaahhhh, you have to press the surface icon in Vox Tree to get this to work...thi scommand should also be visible in Voxel mode under surface tab... -
New zBrush Update with "evil" new features...
cuffins replied to Taros's topic in CG & Hardware Discussion
unfortunately you will get the whole Blender magic with shortcuts only...try SHIFT+c - this will snap the 3dCursor to the center of the grid. Then press SHIFT+s and choose selected to cursor and voila the currently selected object will be centered (if it was'nt before). Only one usage of the 3dcursor... -
New zBrush Update with "evil" new features...
cuffins replied to Taros's topic in CG & Hardware Discussion
yes, left mouse click selection is possible but...then you lost your Maya or Lightwave like navigation (press Alt+left Mousebutton to rotate view) Nevertheless 2.5 alpha0 is a great update and if you're familiar with right click selection it works very well... @Philnolan3d jepp, those little red circle was stressing my nerves alot at my first time in Blender. After a while you will find it very useful! You can place it in 3D space where ever you want and align objects or manipulators to. Give this tiny circle a chance... greez, Rene -
New zBrush Update with "evil" new features...
cuffins replied to Taros's topic in CG & Hardware Discussion
definitely... -
Hey gogolo, thx alot for sharing!!! nice ones René
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New zBrush Update with "evil" new features...
cuffins replied to Taros's topic in CG & Hardware Discussion
I know...and I know that ZB uses voxels as a computing basis to build unified skin via marching cubes algorithm...we had a discussion a while ago about the new features like Zsketch here on this forum and if they're voxels or not...with the new boolean functions ZB has implemented one of the killer features of 3DC to seamlessly cut and melt objects. Let's pray ZB Programmers never get sculpting without polygon limitations to work (whereby Zsketch is very close to it)... -
New zBrush Update with "evil" new features...
cuffins replied to Taros's topic in CG & Hardware Discussion
No doubts... fresh from ZB WIKI: "ZBrush uses its Unified Skin technology (based on voxels) to create the model." Description of the new Remeshing tools... -
New zBrush Update with "evil" new features...
cuffins replied to Taros's topic in CG & Hardware Discussion
I guess this is a direct reaction of 3DC's workflow of seamlesly boolean operations...at least the new chrome shader in ZB looks very familiar to me... Nice to see both applications pushing forward each other...have to try the new features tonight... -
I know this button, but it would never had occured to me doing the job...
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No I don't know that Make Mesh Closed will fix that...have to try it! THX for the tip!
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another tip from me...sculpt the eyebrows in the right angle (see image below)
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@James Thornton very good explanation of the workflow! @Taros sure importing into voxel room is a possible way, but if you ever tried to import an object into voxel room that has some holes (like eyesockets) in, you will see that's not practicable. I'm always getting artifacts in such regions...
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Request a traditional workflow tutorial
cuffins replied to kasperle's topic in Tutorials and new feature demos
Not the right tone to get some help... -
Much better proportions ! Did you use spheres on a separate layer to build the eyes around?...if not, you should try. For me it's much easier to achieve the right look and proportions by adding two spheres in the right scale and sculpt the eyelids with toothpaste or muscle tool. greez, Rene
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very nice explanation!
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Well done! I see much improvements in your sculpts over time. Small crits: - Chest is a little bit to big especially from side view - Face looks a bit flat in eye region Keep up! René
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right...I think the mouth is a bit to wide compared to your starting point. Anyhow, well done!
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I think I will practice anatomy of human body first...then put a body and some real Batwings on him...
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my interpretation of batman...
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But the free version didn't have all of the features like real time shadows etc....
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3D-Coat 3.1 updates thread
cuffins replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
amazing development speed as always! Thx! -
Free Real Time Raytracer for Nurbs & Polys
cuffins replied to Frenchy Pilou's topic in CG & Hardware Discussion
Hey Pilou thank's for the link! Look's very interesting...will test tomorrow... Rene