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About Ratchet

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  1. EDIT : I forgot rectangle selection in selection mode and press Delete key.
  2. Why 3D Coat could not improve in that area , staying all in one software with more tools ? By the way, there is also Instant Meshes, a free autoretopo quad based https://www.youtube.com/watch?v=nSvY6xI63oI
  3. Hi there, There is missing functionnality when using retopo tool and objects. - Selection tool,it does not remember what we choose : If you choose select faces, and change to another retopo tool, if you come back to select tool it is edges for example, it does not remember what you have choosen. - Select whole objects to tranform them : There is no way to click on some retopo object face and select all the connected faces, we can't select all faces of retopo individual objects Thank you.
  4. I know manually you can do some work, but we need a quick way, to reduce poly for high res models. But his is mainly for poly reduction on a retopo from Autopo tool, most time when you select a loop you have many selected, because Autopo makes intersecting loops. Well, an automatic polygon reducers would be a great addition to retopo. 63 000 to 10 000 polys.
  5. After Auto Retopo , it would be helpfull to be able to reduce the number of polygons with a polygon reduction tool tool like those we can find on some 3D modeling software. It would help a lot to get faster models for real time apps instead of manually retopo.
  6. It would work like the UV unwrap function where you can choose the angle treshold, but this time it would be used but to create polygon patches islands In option you could enter the min and max quads you want per islands and the min max for total quads. Another similar functionnality would be 3D coat able to automatically create island quads when you click on a voxel surface, it would need : - line stroke for direction of quads - number of max quads I think those two functionnality has never been done before, and they would be fast retopo features with great user control about number of quads on how retopo follows voxel angle tresholds
  7. Any 3D software has bugs, crashes happen but not frequently, most of the time it's memory crash depending on what you are doing. You should save often and multiple versions, if one version is no more usable you'll be able to go back to a previous one. Also you can change Auto Save time in preferences if you need it.
  8. After removing Occlusion layer, it looks like the color layer keeps some AO low res information, it looks not good. If i remove this layer the baking looks better but i losse color information. Is there something to adjust ?
  9. Uninstall and delete all files under Users/Mydocuments/3Dcoat , got it working. Resolved.
  10. Hi, Baking make a full black occlusion map , and the normal map is empty. Could it be some settings not overriding in some local file settings ?
  11. Zbias worked, thanks.
  12. Forget it, it's working, just need to check option Import w/o voxelisation and it works.
  13. Hi, In Voxel i created a new empty voxel object, and choose Import with Pick from retopo. I choose subdivide retopo many times, i choose res + to get 1 million poly resolution, and press Apply, but the resulting Voxels is almost empty ? https://s3.postimg.org/vf1cbbgzn/retopo.jpg http://postimg.org/image/us2wbnvb3/9c8edffb/ What is wrong ?
  14. Is there some option to hide backfaces in retopo mode ? I can't see voxel surface well to do good retopo, and see lot more backfaces. https://s13.postimg.org/3npwok2sn/backfaces.jpg
  15. It doesn't work. Because i start to work from Retopo mode and i add retopo volumes. When you merge them all and UV them and press unwrap only one object is unwrapped. If you follow the steps above and try it , you won't be able to unwrap the merged new object.