Mykyl

Advanced Member
  • Content count

    112
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Mykyl

  • Rank
    Novice

Contact Methods

  • ICQ
    0
  1. How about an OSX version... Dont care if its 32 bit or 64 bit. Just one that works.
  2. Cant find the upgrade cost myself either.
  3. I would have thought that if it was going to be tablet it would be ios and not android. All their other apps are ios. M
  4. Well thats a blast from the past. Was fun to use years ago. Here are a few models I made back then in Organica. You could choose the colour of your blob as you built your models. So no painting or anything like that. You build models with tubes and balls and planes and twisted them etc to your need. Was really fun to build models in. Fast as well for simple toon things. Mike
  5. I have had 3d-coat for a while now and I have regularly compared it to other apps with a preference for a certain other app in my posts on these forums. That changes now. 3d-coat is my first port of call from now on. I was not going to upgrade to v4 but now that also has changed. The interface changes are superb. The beta tools in 3.7 are astounding and when I finally tested the v4 beta, I am sold. So I thought I would start posting up things I am playing with. This little piggy started out using what I learned from the rat tutorials by Psmith. The rest just seems intuitive due to the cleaner interface. Rendered within 3d-coat. Loving it. Mike
  6. Tried to install this package myself in the latest mac beta of v 4 and the presets do not install. The brush shapes do but no presets. Ok. I know what I did wrong. I forgot to go into surface mode. All working perfectly. Thank you Mike
  7. Truespace had that years ago as well. Mike
  8. Remember that when the plugin arrives it will be in alpha initially. So I would expect some issues like the ear you pointed out. Will see how it plays out... and how much they are thinking of charging for it before declaring it as great or rubbish. Mike
  9. There are also folks who use it for illustration work (A lot of people) who don't care about having to pass it to some other 3d app. Not going to get into the who did what first nonsense. Its all irrelevant but just shows some people don't see the bigger picture and seem to want to start a mine is bigger type war. Both apps are brilliant at what they do and from someone who owns both the more they compete with each other the better for me. Mike
  10. Michalis, I think thats the issue for me then. Osx Lion is a joke of a system at the moment. Glitches in many graphics apps. 3dCoat allows me to save objects but I must force quit 3dcoat after doing a save as the screen glitches and flickers as well as the render problem I said above. I hate having to contact Andrew all the time with issues that I am coming across and wish I could figure out a way to report any issues I come across without constantly bothering him. The mantis report thing would never let me in so i gave up on that. Might give it a try again today. Cheers Mike
  11. I can see a use for that as well. On another note, I have zero idea how that render on the last page was done in 3d coat. No matter what I do on osx all I get is a white shape. Mike
  12. It may be voxel based but that is it. Its faster than natively using voxels at least on my machine. This dynamesh is fantastic but there is always one thing that zbrush does not have that 3d coat does that I would really love to see. Proper widgets to manipulate meshes around. The transpose tools are fantastic for posing but get in my nerves for moving things around. I'm guessing native widgets would not be possible as all movement seems to be screen place based. I disagree with dynamesh not being that special. It is simply stunning and fast to work with. Its nothing like remeshing as it happens instantly without rigmarole. I can now make hard edged models in zbrush but still not as easily as 3dcoat for the base. Of course as I have said before I would use 3d coat for retopology every time although sometimes I get stuck wondering which mesh is which in the list that shows up in 3dcoat when retopoing a model. Long live both apps is what I say for very different reasons. I cant live without my zbrush for pure illustration and I cannot live without 3dcoat when I want to take things further. Cheers Mike R
  13. If moi works as well as messiah studio under wine or crossover or whatever then it will be worth missing. Glitchy mess messiah is. Although I believe at least the guy from Moi is a bit better than the messiah guys at bothering about their customers. I would LOVE moi to be on osx properly. I would be first in line fighting with the others who also want to be first to get their hands on it. I loved it in my pc days. Mike
  14. A little out of topic: Trying to capture-reproject hi detailed sculptris mesh on a retopo cage. I'm facing a serious problem with the badly trialgulated (dynamic tessellation) effect. Displacement maps seem to capture these triangles. Of course it's easy to smooth first in zbrush but this means to resculpt all these fine details. So, why sculptris-dynamic tessellation-UC etc? it's a good question I think. Being a mac user here I have not played with sculptris yet but I would hope they would have that kind of issue in mind. Cheers Mike R