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Posts posted by micro26
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9 hours ago, Boozer said:
I've been sticking with these guys for a very long time now. And then got Banned
I think this software is designed to fool the uninformed new users and take their money before they figure out 3dc is useless by itself.
They have demo version to test and try , also multiple option to buy or rent to buy etc so its a bit harsh comment. Don't see any reason why you cant use it to in pair with other apps, has plenty of nice features.
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13 hours ago, Elemeno said:
i know.... freeze dont work with voxels , freeze messes up alot , meshes end up destroyed and unrepairable ...
certain brushes give off wrong results ... alot of 3dcoat doesnt work properly
but stick with these guys ... they offer perpetual licenses, they work super hard and are always engaging with the community ..
they work through alot of bugs and prioritise the worst ...
hopefully the team can fix alot of stability issues and focus on community wishesOut of pure curiosity , can you elaborate on brushes not working etc? My experience is that the latest is that latest version are quite stable actually.
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Yes! it helped , the applink files are in 3dc install folder .
Thank you Carlosan!
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Hi , do you have a link to the blend 4 applink addon ? It send the model to 3dc but when the object goes back to blender it cant make the shader connect the texture to the shader.
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I used both painter and 3dcoat and there are differences but I found both apps to lack certain things but ultimately its up to the artist to make them useful. If I am not mistaken 3dc does not advertise as a material authoring app but rather as a texture painting , those are different areas and compared to designer of course it falls short . Its like posting on substance forums asking for voxel sculpting tools Compared 3dc to painter I think it stands pretty good as a painting app, not saying it lacks too much but you can have good results if you combine elements with other apps like 2d editors or blender. Painter has procedural which awesome until you reach a few number of layers and you get laggy , it depends on hardware(?) I guess though . I really like the anchor point feature though and using filters like blur etc . It might be a bit faster with painter but you can get good in 3dc as well if you give it a try, its up to the user .
As for the bw masks for the topic I use smart materials with clippings to different layers and group them in folders and naming them so as they make some sense while stacking layers.
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Hi there,
I have an issue with smart materials.
I created a few smart materials and they seem to work only on one scene or layer. Those materials use textures not included into the built in texture library but links are not broken.
Also opening a new scene to use the same smart materials just paints empty black as seen in the gif.
Is this intended ? Did I miss something?
Thank in advance.
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Hi Carlosan,
Thank you for your reply,
i often texture the high poly model so no texture created yet. So i switch layers every time i want to refresh ao and curv layers to the newly sculpting operations.
Hope it makes sense to add that option to the list of layer target.
Also i was curious if there was some reference for a similar script.
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Hi all and happy new year!
I wanted to make a script that does a task automatic.
The task i want is switch to ao and curvarture layer respectivly and bake them. Currently there is no option to use the ambient occlusion (or curvarture) layer created so i was hoping if i could make a script .
Thank you for your time.
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Latest version 2022 is crazy good , congrats to devs.
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Ideas to improve:
1. remove stretching should be something similar to blender dyntopo fanction where you have collapse and add details as you stroke(not after.
Blender is beast for blockout single form just from that( even if its on low polycount).
2. merging/splitting/ texture sets (materials) to compensate for normal map rotation when rearranging uvs (merging all normal info on one layer option?)
Materials treated like xrefs or ps smart objects.
3. Collapse all created layers to an id map option when baking many high to low objects.
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Hi all, i noticed some menus look small on 4k resolutions(space bar tool bar in paint and some dialogs popups like export import etc). Have you noticed anything like that ? Old 3dc4.9 seems to have correct scale to menus .
Thank you!
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Thank you i ll check it out .
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I am trying the applink which i remember in older versions worked fine but now i get this notification when changing the data folder. The default path location doesnt work so i though to change it and i noticed this message. I made sure the folder is NOT READ ONLY but when i hit the change button the folder switches to readonly mode.
Has anyone experienced this issue?
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Hi Carlosan, i will share with Andrew , 3d coat is amazing and has a lot of potential. Thanks for pointing out.
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Hi all , this is another scifi character work in progress for my personal stuff. Its a titanfall pilot inspired design holding an alternator gun and doing a wall run.
Lots of stuff to tweak here and there when i find some free time.
3d coat for texturing and this time i did the sculpting in blender so as to test it. Interesting though , i found features around sculpting i would like to see in 3dcoat.
Hope you like it.
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Hi, thx for reply,
i use the alt right click to zoom in out and i also use a wacom tablet so i dont use scroll. Is there a way to have similar speed in both perpective and orthografic?
Sometimes if your object is small the pespective has huge zoom speed and if i lower it in prefs i get very slow orthografic speed.
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Hi all,
Is there a way to have different zoom speed and orbit speed for perpective and orthografic views ?
Thanks in advance!
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Thank for your fast reply,
i solved it, the problem was in blender with high poly objects having custom split normals. That added a slight gradient to the normal map that wasnt visible after baking.
Also deleting the mtl ,fixed the normal for geo during import.
Thanks again Poeboi for the help.
cheers
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Hi! ,
i am importing a mesh from blender to 3dcoat and the geometry normals are not correct . This has never happended before and it only apprears on this specific mesh so i guess its not a export preset problem.
Mesh shows correct in blender but upon import i check the lock normals to pick them from file and it loos like in the picture shown. Of course importing a normalmap looks also wrong.
Has anyone experienced such issue?
Thank you.
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Hi ,
I think i finished for now this character hope you like him.
you can check more images here
Blender and 3d coat
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3DCoat 2024 development thread
in New Releases, Bugs Reports & Development Discussion
Posted
Thank you for the layer updates! Quick question does the layer group discards included layers blend modes (multiply overlay etc) ?