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micro26 last won the day on April 14 2017

micro26 had the most liked content!

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About micro26

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  1. 3dprint request

    I have a feature request of a simple zbrush feature that is mandatory for 3dprint jobs. After i make my model with remove undecuts removal i do checks in zbrush to make sure the angle is correct using polygroup front angle. There are small artifacts when correcting a model so this step is a must. My request would be to make a similar fanction in 3dc (using materials maybe?) and skip zbrush completely for checks. Thanks in advance, Fotis
  2. [Solved] Surface mode to quad

    thank you thats exactly what i was looking for
  3. [Solved] Surface mode to quad

    Hi all, Is there a way to make a model in surface model not have triangles convert to all faces to quads? Im looking for 1 click solution not brush the entire model eg. thanks in advance
  4. How to Easily Select Paint Object from 3D View

    I wouldn t mind h key select both layer and paint object... I have been asking for this many times , especially when you have many objects. My only way to find my objects was to open my modeling package and search by name from there :P
  5. Next 3dcoat version ?

    Is there an estimated time for the next version of 3d coat ? I look forward for new cool features cheers
  6. Few 3d coat questions

    theres a 5 missing saying try with symmetry turned off and reset layer scale to uniform . hope it helps
  7. Few 3d coat questions

    yes, with percentage eg. decimate 70% etc . Didnt know about the slider cool. Same thing with global yes!
  8. Few 3d coat questions

    another quick question, is there a way to load a shape as curve ? eg draw a shape on my object and then load the same shape as curve also heres another quick doodle
  9. Few 3d coat questions

    yeap exactly
  10. Few 3d coat questions

    Hi again i have imported several layers painted with color and i want to add depth to each layer however i cant setup a border bevel . What i m looking for is something like ddo when you add layers and choose a bevel profile. I have managed to do this by loading each layer as curve but its a pain if got many layers. Any help is appreciated.
  11. Few 3d coat questions

    nice, thx digman . I saw the conversion at the end though he doesnt incorporate the roughness information but its good enough for me . cheers man
  12. Few 3d coat questions

    Hi, anyone knows how i can export bpr specular (metal roughness) to standard "old" specular map (1 map specular) ?
  13. Few 3d coat questions

    I recorded a small timelapse (not the entire session) showing some voxel fun and sharing workflow. I ll make more in the future if i have time
  14. 3d Coat´s 4.7 bakers

    Sorry i mean custom cage using smoothing groups. Does it do it cause i think it treats low poly as 1 group and couldnt get clean hard edged beveled normalmap. If you can provide a tutorial of 3dcoat baking using smoothing groups id be greatful