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micro26

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Everything posted by micro26

  1. 3dprint request

    I have a feature request of a simple zbrush feature that is mandatory for 3dprint jobs. After i make my model with remove undecuts removal i do checks in zbrush to make sure the angle is correct using polygroup front angle. There are small artifacts when correcting a model so this step is a must. My request would be to make a similar fanction in 3dc (using materials maybe?) and skip zbrush completely for checks. Thanks in advance, Fotis
  2. [Solved] Surface mode to quad

    thank you thats exactly what i was looking for
  3. [Solved] Surface mode to quad

    Hi all, Is there a way to make a model in surface model not have triangles convert to all faces to quads? Im looking for 1 click solution not brush the entire model eg. thanks in advance
  4. How to Easily Select Paint Object from 3D View

    I wouldn t mind h key select both layer and paint object... I have been asking for this many times , especially when you have many objects. My only way to find my objects was to open my modeling package and search by name from there :P
  5. Next 3dcoat version ?

    Is there an estimated time for the next version of 3d coat ? I look forward for new cool features cheers
  6. Few 3d coat questions

    Hi, I ve started modeling with 3dcoat and i want to ask for some help: 1. transform tool how to manipulate without the handles? Is there a shortcut i could really use it. 2.ghost on and of for all objects like hidden? 3.move all layers to root? if theres an option i have found it . 4.delete empty/unused layers? 5.save hotkey config for different rooms without reloading them? 6. how do i make it crash? :P seriously it doesnt crash Any help is appreciated. Also here a wip of a scifi gun i m making,
  7. Few 3d coat questions

    theres a 5 missing saying try with symmetry turned off and reset layer scale to uniform . hope it helps
  8. Few 3d coat questions

    yes, with percentage eg. decimate 70% etc . Didnt know about the slider cool. Same thing with global yes!
  9. Few 3d coat questions

    another quick question, is there a way to load a shape as curve ? eg draw a shape on my object and then load the same shape as curve also heres another quick doodle
  10. Few 3d coat questions

    yeap exactly
  11. Few 3d coat questions

    Hi again i have imported several layers painted with color and i want to add depth to each layer however i cant setup a border bevel . What i m looking for is something like ddo when you add layers and choose a bevel profile. I have managed to do this by loading each layer as curve but its a pain if got many layers. Any help is appreciated.
  12. Few 3d coat questions

    nice, thx digman . I saw the conversion at the end though he doesnt incorporate the roughness information but its good enough for me . cheers man
  13. Few 3d coat questions

    Hi, anyone knows how i can export bpr specular (metal roughness) to standard "old" specular map (1 map specular) ?
  14. Few 3d coat questions

    I recorded a small timelapse (not the entire session) showing some voxel fun and sharing workflow. I ll make more in the future if i have time
  15. 3d Coat´s 4.7 bakers

    Sorry i mean custom cage using smoothing groups. Does it do it cause i think it treats low poly as 1 group and couldnt get clean hard edged beveled normalmap. If you can provide a tutorial of 3dcoat baking using smoothing groups id be greatful
  16. 3d Coat´s 4.7 bakers

    Curvarture is created from normal map and geometry in paint room but havent found high to low. Also you cant bake using cage or low poly with hard edges which is something i look forward in future updates.
  17. Few 3d coat questions

    Also heres another sketch hope u like it
  18. Few 3d coat questions

    I thought i found a way( i think ) but cant remember. When i have a layer in surface mode is there a way to select and split mesh islands? Split works with selections but there have to be no overlaping geometries. Thanks in advance
  19. Few 3d coat questions

    Hey, is there a way to split mesh islands(closed in mesh room)?
  20. Few 3d coat questions

    Thx man ,didnt think of it cheers
  21. Few 3d coat questions

    also heres a little scifi model. Loved the mass effect designs :P
  22. Few 3d coat questions

    Hi again , quick questions again . -How can i snap to angles when using vertex lasso to cutout ? When cursor goes outside of my model i lose the angle snap while pressing shift.
  23. [Solved] Primitives location

    Hi, When i add a primitive after another they dont have the previous location and orientation could we have a check to stick to the latest position? Thanks
  24. [Solved] Primitives location

    When was added ? :P Finally thx man thats it. Thanks for your time.
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