i wanted to start a own thread for this but than i saw this one - hope its right here
aren't uv's indispensable after all?
While Ptex in 3D-Coat is very useful for 3d painting - i dont see how i can refrain from using Uv-mapping for tiled textures
first of all when using uv-maps the texture itself stays at same resolution, while in ptex i would have to increse the resolution of all faces extremly high to nearly lossless tile-paint the texture on the model - which extremly slow's down the computer (even if you have 8GB Ram)
But in the demonstrations video from Ptex they had have an extremly high texel resolution per face and still where able to paint smoothly - am i'm doing something wrong?
also in the video they showed a flatten function for selected faces - is this going to be in the next final release of 3d-Coat?
second - how does ptex handle, or can you even apply procedural textures e.g. Noise, wood, marble?