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Arashi2

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  1. i wanted to start a own thread for this but than i saw this one - hope its right here aren't uv's indispensable after all? While Ptex in 3D-Coat is very useful for 3d painting - i dont see how i can refrain from using Uv-mapping for tiled textures first of all when using uv-maps the texture itself stays at same resolution, while in ptex i would have to increse the resolution of all faces extremly high to nearly lossless tile-paint the texture on the model - which extremly slow's down the computer (even if you have 8GB Ram) But in the demonstrations video from Ptex they had have an extremly high texel resolution per face and still where able to paint smoothly - am i'm doing something wrong? also in the video they showed a flatten function for selected faces - is this going to be in the next final release of 3d-Coat? second - how does ptex handle, or can you even apply procedural textures e.g. Noise, wood, marble?
  2. Hello, i recently came across this site http://11dlabs.com/products/firefly and then i thought, wouldn't this be also possible in 3D Coat since there is already a support for 3D Connexion is it possible to have switch for either controlling the camera or the tool, similar to that shown on the site above?
  3. Hello, first of all i must say that im really impressed by 3D Coat. I know both other programs zBrush and Mudbox but 3D Coat is my new favorite tool. Custom brushes like in PS, clear interface, fbx support and most important it supports my 3D Mouse. ^^ But now to my question - how can i paint both sides of a face? I have a room and would like to paint the inside of it. And is it possible to invert the face normals and turn backface culling on so that you can look in the inside of the mesh without the need to hide the polys? thanks in advance.
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