insignet

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insignet last won the day on November 29 2016

insignet had the most liked content!

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About insignet

  • Rank
    Neophyte

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  • Website URL
    http://www.draw-it.co.uk
  • Skype
    ian_drawit

Profile Information

  • Gender
    Male
  • Location
    UK
  • Interests
    Drawing... Painting... anything that is fun to do!
  1. Hadnt noticed these before, look nice using the renderman engine.
  2. I recently added a tutorial to demonstrate how to use 3D-Coat to create a simple vehicle concept. Part 01 shows how to create the wheels and wheel base, part 2 will continue by demonstrating how to create a basic shape for the body of the vehicle.
  3. Yip. Testing out the light baking tool. Really nice when working in with layers and blending lights. Is it right that you can only bake one light from the render room at a time? I think if you could have a check box for which lights you want to include on the bake ( or is this the Camera_Target check box meant to do this? ) At the moment I'm removing the environment light completely to isolate the light source and bake these light sources to layers ( repositioning the light source for each layer ). The alpha option is nice too - i would say it needs a hard edge dial to make the shadow fall off editable.... nice stuff
  4. Great news about the Light baking
  5. How does the RFill Tool and QuadStripTool work? Are they supposed to work on these builds? The QuadStripTool draws a stroke, thats all I can get it to do, did I miss the instructions ?
  6. Quick test using the standard sss shader... thrown into render room, instant results. Great work.
  7. Just convinced the boss to get 2x 3DCoats seats
  8. Yeah the reason I asked about it. To bake smart materials etc it gives an artist a good starting point in hand painting i.e. they will have reflection reference etc baked into a layer in the paint room and can then add/substract from that on the UV mapped paint layer. btw.... great PBR materials I bought them
  9. sorry - forgot to attache the image in previous post
  10. Hi Not sure if this has been talked about before. Looking at the possibility of baking the result of a render directly to a UV map? Bake the reflections, metal, spec details as well as light influence into a single colour map? This would be good texturing for game assets. Substance Painter previews the textures on a UV map and this can be scaled up on the screen and take a screen shot... but its a work around ( see attach) You can see on the image the environment reflections etc, but these obviously are not exported. We can use the Texture Editor to preview the rendered result and export from the Render Room?
  11. Short character reel showing work from a few years back. I use 3D-Coat for sculpting my characters, retopology, UV work and painting... Link to YouTube and Vimeo channel. http://youtu.be/pbGkBo0kg8c https://vimeo.com/100333717
  12. Thanks... glad you like it.
  13. Hi all Just thought I'd post a link to some work I did with 3DC voxels on my website. This link shows the all the characters, these were colorised in Photoshop ( done before you could add colour to voxels ) http://www.draw-it.co.uk/?project=trench-project The thumbnails on show some very quick auto retopo work done on the sculpts to get the geometry into LW. I used the mesh to position proxy versions of the characters in a virtual studio. The attached is better view of one character.
  14. Not sure if this is a beta question, but just to be safe i'll post here. ON the action panel when starting v4 I tried the The Paint on Vertices option, could this be used for weight painting or colourising verts? Because it seems to give you option to only paint on a voxilsed model. I've looked in the manual but can't find info on this. I assumed after importing a mesh i'd be painting on that mesh directly? I think to be able to weight paint with 3DC tools would be effective especially with an app link.
  15. Thanks. Yes thats the same issue I'm having. My solution was to save a PSD from Corel. Re-Edit from 3DC back to Photoshop and then paste in the Corel edits I had made. Long process : If this can be sorted it will be great.