Jump to content
3D Coat Forums

insignet

Member
  • Content count

    44
  • Joined

  • Last visited

  • Days Won

    3

insignet last won the day on November 8

insignet had the most liked content!

Community Reputation

22 Excellent

About insignet

  • Rank
    Neophyte

Contact Methods

  • Website URL
    http://www.draw-it.co.uk
  • Skype
    ian_drawit

Profile Information

  • Gender
    Male
  • Location
    UK
  • Interests
    Drawing... Painting... anything that is fun to do!
  1. 3D-Coat Alternative Renderer?

    Completely missed this before... thanks
  2. 3D-Coat Alternative Renderer?

    We already have 3DC internal render engine plus the new Renderman implementation. However I saw this open source render from Radeon which is pretty good and free ( I'm not sure with Renderman if you can use the rendered images in a commercial project? ) If not then the renderman implemention is limited to hobbiest and portfolio renders ) Maybe the Radeon Render Pro would be a good alternative? https://pro.radeon.com/en/software/prorender/
  3. 3D-Coat 4.8 Beta testing thread

    I was trying the GL version so tested the DX version and it worked fine. Thanks
  4. 3D-Coat 4.8 Beta testing thread

    Anyone else having issues with the Light baking option in the paint room? I'm getting coloured noise... the attachment shows a little noise, but i'm sometimes getting ALOT. Happens with other settings to e.g. Render light from render room. Im using a AMD Radeon Pro WX 7100 Graphics Card ( not sure if thats the issue - not being Nvidia ?) to reproduce:- 1. open new vox scene and select the head. 2. goto paint room > texture > light baking tool 3. select map type as subsurface scattering ( leave all defaults ) 4. hit ok
  5. 3D-Coat 4.7 (Beta testing thread)

    Is anyone having trouble with Renderman on the Mac? I've installed latest 3DC Beta and downloaded - installed Renderman. I can open RM etc and have it working, when I switch to Renderman in the render drop down 3DC tells me its not installed. ( btw Marmoset Toolbag 3 now has python scripting - would this help in using MT3 as a App Link render? I'm not into code etc so i have no clue ) I'm a big fan of the native render engine in 3DC, but I think having options like Rendman, Keyshot, MT3 is a big plus. Renderman and Keyshot are quite expensive though for commercial versions.
  6. Which Graphics Card for 3D-Coat?

    Which Graphics cards are the best for use with 3DC? Nvidia GTX 1080 or Radeon™ Pro WX 7100? I'm using 3DC for high poly and low poly work. Any thoughts?
  7. 3D-Coat 4.7 (Beta testing thread)

    I've downloaded the latest .31 Are the square alphas under the Stencils Tab or Alphas Tab? I have no folder for Squares under the Alphas tab. Update: Ok just saw the tutorial I actually thought I would be able to create square alphas using the curves in the same way we can create circular ones.
  8. Volume shaders

    Hadnt noticed these before, look nice using the renderman engine.
  9. I recently added a tutorial to demonstrate how to use 3D-Coat to create a simple vehicle concept. Part 01 shows how to create the wheels and wheel base, part 2 will continue by demonstrating how to create a basic shape for the body of the vehicle.
  10. V4.5 BETA (experimental)

    Yip. Testing out the light baking tool. Really nice when working in with layers and blending lights. Is it right that you can only bake one light from the render room at a time? I think if you could have a check box for which lights you want to include on the bake ( or is this the Camera_Target check box meant to do this? ) At the moment I'm removing the environment light completely to isolate the light source and bake these light sources to layers ( repositioning the light source for each layer ). The alpha option is nice too - i would say it needs a hard edge dial to make the shadow fall off editable.... nice stuff
  11. V4.5 BETA (experimental)

    Great news about the Light baking
  12. V4.5 BETA (experimental)

    How does the RFill Tool and QuadStripTool work? Are they supposed to work on these builds? The QuadStripTool draws a stroke, thats all I can get it to do, did I miss the instructions ?
  13. V4.5 BETA (experimental)

    Quick test using the standard sss shader... thrown into render room, instant results. Great work.
  14. Just convinced the boss to get 2x 3DCoats seats
  15. Smart Material Baking from Render Room

    Yeah the reason I asked about it. To bake smart materials etc it gives an artist a good starting point in hand painting i.e. they will have reflection reference etc baked into a layer in the paint room and can then add/substract from that on the UV mapped paint layer. btw.... great PBR materials I bought them
×