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  1. which platform?
  2. >> Any chance of making a 2017 LT applink? No. Maya LT has only embedded MEL script language. If someone else will decide to write it, I don't mind =) >> So I cannot see any place in the Coat shelf within maya that will send my subdivided objects into the sculpt room. Is this not supported? It's actually kinda of possible. Use "microvertex painting" mode for exporting your model from Maya and don't forget to set "Export Resolution" to "MID-POLY" in Options tab. In 3D-Coat import dialog set desirable subdivision for the mesh in "Display Resolution" dropbox. Do your painting/sculpting. After importing back to Maya you should have the same subdivided model as in 3d-coat.
  3. Update version 2.1.2 ************* Fixed: - various bug fixes
  4. Pawel_ Do you have any non-ASCII symbols in your paths? (C:/Users/UserName or in current Maya project path) Pavel_K What exactly is not working? Do you have any error messages? Please double check that Exchange Dir is synced with your 3dcoat version ### Note they both have the same version ### 3D-Coat Path: C:/Program Files/3D-Coat-V4.7.06/3D-CoatGL64C.exe Exchange Dir: C:/Users/xxx/Documents/3D-CoatV47/Exchange
  5. Here is an update version 2.1.1 ************* New: - Initial compatibility with 3D-Coat 4.7 - Added support for Maya 2016+ Fixed: - Issue with running applink on Mac OS platform
  6. Pawel, Can you attach your config file? C:/Users/UserName/Documents/applinkMayaCoat.cfg Kayan Which version are you using?
  7. Check applink settings. 3dcoat version and exchange folder in "My Documents" must be the equivalent
  8. i'll check it
  9. Hammers, which version of applink?
  10. ghib, which os are you using?
  11. >> Does it work for sculpting changes as well or just painting? Which export mode do you use? (Maya->Coat)
  12. It appears only in case if you imported the model to 3D-Coat via applink. 1) make object in Maya 2) do export via applink (in 3D-Coat you should have importing dialog, do import) 3) Paint you model 4) File->Open in Original App
  13. Justifun, In 3D-Coat use File->Open in Original App
  14. slavademen Unfortunately Maya LT is not supported, because of its restrictions, such as: MEL scripting only and no access to Maya API.
  15. Hey guys. I released a new version (link in topic header) What's new: - Supported Maya 2011+ (32/64) win/linux/osx (requires PyQt/PySide) - All GUI moved to Pymel and Qt - Support for object hierarchies and rotation/scale pivots - Copy/Replace mode The applink has been rewritten with using Pymel and Qt4. That means it won't work with Maya version lower than 2011. For Maya 2011/2012 you have to install PyQT/PySide, choose which one you like, both of them are supported by the code. Versions 2013+ have PyQt/PySide modules out of the box, so you don't have to worry about it. Here you can find an additional information regarding installation PyQt for Maya 2011/2012: This release introduces a couple new import features such as support for object hierarchies/pivots and "Copy/Replace shape" mode. You can do now export objects from hierarchy and import them back with the same transformations and pivot positions. It should work in most cases, but could be some minor issues. Use "Replace Shape" button for toggling import modes. When "Replace" mode is active, applink will replace an old mesh with a new one. If you uncheck the button, the tool will use copying mechanism, meaning you save your old mesh shape with all extra attributes, expressions ans etc., but topology will be changed. Enjoy. P.S. Don't forget to change you exchange folder in Options tab. It has to reference to correct 3dcoat exchange directory. For instance, if you have installed version 4.5, the path should be "Documents/3D-CoatV45/Exchange" and so on.