Styler

Applink Developer
  • Content count

    74
  • Joined

  • Last visited

  • Days Won

    6

Styler last won the day on July 9

Styler had the most liked content!

Community Reputation

29 Excellent

About Styler

  • Rank
    Neophyte

Profile Information

  • Gender
    Male
  1. Every time when you send mesh to 3DCoat by clicking one of export buttons, it does export the current selection to 3dcoat sub folder in your project root. If you have a brand new scene and haven't saved it yet applink will export data to "/Documents/ModoDefaultScene/3dcoat/export.obj". During the export process it also save extra data to Exchange folder where 3DCoat is looking up for new files for importing. If he found some, you'll see the import dialog in 3DCoat. Currently MacOs blocks running 3DCoat from Modo, so make sure that you have 3D-Coat running first. As I mentined before, I'll take a look the MacOS version on next week. PS> Besides that you can always drop your model file directly to 3D-Coat to do wherever you want.
  2. >> does the applink work with Linux versions of 3DCoat and Modo? it should >> the Exchange folder I don't really understand and I feel this is my problem. So I leave it at it's default "/Users/bradhayes/Documents/3D-CoatV4/Exchange" You have to set this folder to point where are your export information will be placed. if you are using Coat V4.8 you have to point it to "3D-CoatV48/Exchange" folder Regarding Linux/Macos versions - they were not tested properly yet. I have a plan to fix all issues on next week, when my Linux/MacOs machine will be up and running.
  3. I tried the last version. It works just fine as expected. From user side you need to change path to exchange folder and path to 3c-coat executable (see. Applink->Options)
  4. I tried 4.7.24 and it doesn't work, indeed. I guess you need to install 30+ version, which contains are a few critical fixes for applink export data.
  5. Do you press "Open in Original App" in 3D-Coat before clicking on "Import" button in applink, rIght?
  6. 1) Does the Exchange folder points to correct 3d-coat version? In your case it must be: '..Documents\3D-CoatV47\Exchange' 2) Take a look Event log, applink reports about its actions and errors
  7. Hey guys, I have an updated applink version for you. This is a first relaunched version, so expect to see some bugs and please do report about them =). Currently It built for Modo version 9.01+. I can probably downgrade system requirements to 8.01 in upcoming releases. How to install? - Goto your Modo user folder: by default it's here "C:\Users\your_user_name\AppData\Roaming\Luxology" or you can run Modo and click in System menu "Open User Folder". - Copy an entire "coat" folder from archive to "Kits" subfolder. - Don't forget to reboot Modo. After installation you should have a 3D-Coat submenu in main panel Applink has not been tested properly on macos and linux yet. Working on it. 3dcoat_for_modo_v2.0.0.zip
  8. Hey guys, I have a new update. Currently in beta What's new: Now you can choose one of 2 approaches. "Use manual setting" uses old method. When you click "Show" button a new dialog will appear where you can find all familiar options plus some extra. In release version will be introduced a new method, using presets. it's temporarily locked, because Andrey have to fix some issues in 3D-Coat, first. From this version you'll be able to choose a shader type for imported object. Currently supported Software and MR, I'll putting more in upcoming versions. (Note! You have to load Mentalray plugin before running applink. If you still can't see it in settings, try to unload/load applink and run it again). Found a bug? Report it here. Thanks! 3dcoat_for_maya_v2.2.0-beta.zip
  9. Sorry, it works just in Layout.
  10. which platform?
  11. >> Any chance of making a 2017 LT applink? No. Maya LT has only embedded MEL script language. If someone else will decide to write it, I don't mind =) >> So I cannot see any place in the Coat shelf within maya that will send my subdivided objects into the sculpt room. Is this not supported? It's actually kinda of possible. Use "microvertex painting" mode for exporting your model from Maya and don't forget to set "Export Resolution" to "MID-POLY" in Options tab. In 3D-Coat import dialog set desirable subdivision for the mesh in "Display Resolution" dropbox. Do your painting/sculpting. After importing back to Maya you should have the same subdivided model as in 3d-coat.
  12. Update version 2.1.2 ************* Fixed: - various bug fixes 3dcoat_for_maya_v2.1.2.zip
  13. Pawel_ Do you have any non-ASCII symbols in your paths? (C:/Users/UserName or in current Maya project path) Pavel_K What exactly is not working? Do you have any error messages? Please double check that Exchange Dir is synced with your 3dcoat version ### Note they both have the same version ### 3D-Coat Path: C:/Program Files/3D-Coat-V4.7.06/3D-CoatGL64C.exe Exchange Dir: C:/Users/xxx/Documents/3D-CoatV47/Exchange
  14. Here is an update version 2.1.1 ************* New: - Initial compatibility with 3D-Coat 4.7 - Added support for Maya 2016+ Fixed: - Issue with running applink on Mac OS platform 3dcoat_for_maya_v2.1.1.zip
  15. Pawel, Can you attach your config file? C:/Users/UserName/Documents/applinkMayaCoat.cfg Kayan Which version are you using?