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ouuo

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  1. Great, thanks. I'll be contacting him soon. Here is an update for anyone interested in this: * I know why 3D-Coat is not recognizing UC-Logic tablet pen pressure. It boils down to UC-Logic's implementation of wintab: some (most?) non-wacom tablets represent themselves as wacom tablets for compatibility with wacom-only applications, but UC-Logic just represents itself as a generic tablet. I'll send Andrew a message telling him what I found in case he's interested in modifying the app to accommodate this because it's just a matter of recognizing tablet names, not a problem with tablet functionality or drivers like I had originally feared. * In case he's not willing to update the app, I have a workaround that allows 3D-Coat to recognize a monoprice / UC-Logic tablet's pressure. It involves using a wintab wrapper that I wrote that lets the UC-Logic tablet claim to be a wacom one for the purposes of identification (no other behavior is changed). If anyone is interested in applying the workaround for yourself, send me a PM (if I'm eligible to receive them) or post something here and I'll get back to you. It works fine for me and the workaround only involves copying files to the 3D-Coat folder, but I would understand if someone would rather wait for an official update than mess with an internet stranger's workaround. Thanks.
  2. Thanks for the feedback. I made sure that the brush type includes depth and that the pen is selected rather than the mouse. The pen pressure does not register. For what it's worth, I'm making progress on the tablet-side of things. There is a tablet setting that appears to let pressure register in 3D-Coat, but the setting is flaky (probably either a driver problem or a Vista support problem, since I've found others with the same problem in other apps). Does anyone happen to know what pen API 3D-Coat uses to read tablet input? (No? Well, I thought I'd ask. ) Is it possible for me to ask Andrew directly some how? Log a bug? Send him an email? Thanks a lot.
  3. Thanks for replying. The forums and its moderators are the public face of 3D-Coat for many of us new and potential users, and when a support question gets a dismissive reply from a moderator (and *only* a dismissive reply), it seems reasonable to assume that there is some official position reflected here. Maybe that's not fair, but this is what forum and 3D-Coat "outsiders" like myself have to work with. And if it's *not* all that we have to work with, who better than a moderator to point us to where we need to be? As a moderator, would you be willing to help me look into this support problem? The best I can think of to verify that the pen pressure is not registering: 1) Ensure that the depth input in the tool bar shows the pen icon 2) Ensure that the brush pressure setting includes depth 3) Invert the depth curve (left-side at max, right-side at min) With these settings on, say, the Build tool, I would expect a heavy depth with a light touch, no depth with a heavy touch, and a moderate touch in between. But pen input is not registered at any pressure level. With normal settings, all pen input works at one level (which I assume is the heavy depth, based on the results above). Please let me know if you can think of a better way to test it. Thanks.
  4. FYI: still no UC-Logic tablet (monoprice, etc.) compatibility as of v3.7. It's disappointing to hear a moderator say that (and similar in another thread). Should I assume the developers share your opinion on this? 3D-Coat is currently the only application I've tried that doesn't support pressure sensitivity with a UC-Logic tablet, which seems unusual (Sculptris works, as does every paint program I've tried, commercial and otherwise). Writing the app to support only Wacom tablets is certainly the developers' perogative, but a lack of support in the app and in the forum for other tablets will likely mean at least one lost sale.
  5. Now that both the Steam version and the standard, direct-buy versions are on sale, I'm weighing my options. The discussion over in this thread indicates that the Steam version of 3d-coat will be updated and maintained at the same pace as the standard version (correct me if I'm wrong!) and that upgrades, license transfers, and a few other things are still being hashed out. Are there any functionality differences, currently or planned, between the two versions? Also, does the Steam version "phone home" periodically with a serial number to validate the license like the standard version or does it rely strictly on Steam's DRM? (I like to work offline and I'm comfortable with Steam's offline mode -- I don't want to be worried about being online when the validation takes place.) Thanks.
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