The Candy-floss Kid

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  1. Hi Dobby, try upping your rez high enough for surface details then switch to surface mode >voxels >decimate > now use your surface brushes to apply mesh polygon detail where required. In other words your working with a dynamic tessellation where detail is required but not subdividing globally. V4.5 is slow on my system - curious if you ran a 4.1instead version whether you would report better speeds for sculpting. The voxel workspace is equivalent to working in a permanent state of dynamesh (as Carlosan points out) and shadowbox combined. This makes 3DCoat a very fast method of blocking out form and also testing whether ideas and even scenes will work in 3d early on. In that sense 3DCoat is liberating at this stage and will inspire designs that perhaps may not be reached with ZBrush so intuitively. Beyond this stage - there is no advantage with regard sculpting, merely personal preference over tool responses. Throwing your work over to ZBrush for final design adjustments, posing adjustments and the advantages of a polygonal work flow would be recommended with regard time saved. Sculpting wise 3DCoat's weak spot with regard fluidity and speed relates to posing. Intuitively it has nothing that touches the intuition of the transpose tool nor zsphere rigging. ZBrush's whole modus operandi is based around a polygonal and polygroup workflow based on your cpu - making it superb for these advantages - there is no direct comparison and therefore a transition per se is not wholly equivalent.
  2. Here's 3 great videos on digital sculpting techniques for setting up the face. Understanding form and anatomy is one thing but applying a pragmatic system for success is another. Combining the techniques demonstrated in these 3 videos will help you set up structure faster. Whilst the software used is ZBrush, the techniques are just as applicable to 3DCoat. Open House Webinar with Gio Napkil, Mold3D TV start at 24.10 for face set up by quickly scoring lines for the main planes Dylan Ekren, How to approach creating a 2D character in ZBrush Pt.2 Mold3D TV start at 2.12 secs for quick overall face proportion set up. Ryan Kingslien - Sculpting Form vs Line or Proportions. Lines of separations to set up overlaps. Hope it helps.
  3. A great challenge with fantastic results folks. Thanks to all involved , particularly for communicating the technical issues and explanations in the process of bringing your work to completion.
  4. CTRL+UP to create camera shortcut, CTRL-+LEFT/RIGHT to recall and CTRL+DOWN to delete last shortcut. All shortcuts are stored in the saved file.
  5. Not exactly what you're asking for but useful nonetheless
  6. Or you may have accidentally held down the shift key (or is it cntrl) which will also move the gizmo.
  7. Have you imported your mesh using the 'flat subdivision' option? This subdivides the mesh but keeps edges hard by offering supporting edges - equivalent to subdividing in ZBrush with smt off
  8. Couldn't agree more. Array replications maybe easier within polygonal defined areas?
  9. The directness of working with 3dcoat is explemplified by Gavin Ball's posts on youtube - using a limited set of tools to superb effect. I also like 3D Coat for testng out ideas and scene placements quickly before committing to polygons etc - explemlified here by Sándor Veres 'Allexr' Use both Apps - love both Apps for what they both allow.
  10. Oooh. Thanks for the info!! Introduction to PRMan-for-Blender GitHub Download
  11. You could use the warp tool - twist to make threads or twisted braid.
  12. A well spotted issue in need of immediate rectification.
  13. Yes fantastic news bought by HgCapital a private equity firm.
  14. ‪PigArt is well known in the Blender community for fab low poly scenes with charm and appeal.‬ Using extrusions + w to subdivide low poly block outs >use of Displace modifier driven by a brush texture “clouds” with a further modifier “Decimate” to triangulate the form and support the displacement. Sculpt out with proportional editing = simple and effective low poly blocking out. Regardless of what software you use, the principles demonstrated underline the speed advantages of using low poly blocking out techniques for scene construction with regard quickly judging and modifying the compositional weight and balance of form and volume relationships to achieve a strong design before moving on to sculpting and higher resolutions. Grab a whistle put on your lycra shorts and dance to 'Broken Bridge'‬ by PigArt. channel:https://www.youtube.com/user/pigartt/videos
  15. Daniele Angelozzi is a cool tutor with a great charm - thanks for posting.