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Alex Head

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  1. Hi, Is it possible to create a character by voxle sculpting from scratch, re-topoing a mesh (or exporting it somehow), setting up the UVs, generating a normal map from the voxle sculpt, and painting textures, all within 3d-coat? I have a voxle scuplt, and have re-topoed it. I can not figure out how to set up the UVs and texture files. I have stumbled upon the uv process with in the retopo room, but this does not translate to the UV room. all of the tuts i've seen start with a polygon mesh, import into 3d-coat, voxle sculpt it. the imported polygon mesh has the uv's as part of the mesh, so there dosnt seem to be much problem painting, and normal/displacement mapping. Maybe that is the way to do this in the first place, but it seems like you would be able to do everything within 3d-coat without assistance from another polygon modeling app. Regards, Alex
  2. I found one of my mistakes. Using the airbrush tool rather than the grow or the clay tool seems to allow the stencle to work, but not as well as i would have hoped.
  3. I have been trying to follow the Atlas Armor tut and i've come to a stand still over using custom brushes. I have been trying to use a custom alpha brush that i had planned to use as a stencil on a voxle model. I have been using GIMP as my paint program. I have followed the manual and video by establishing the four layers with the appropriate colors to create height maps and transparancy. My images are 512x512. When i import the brush into 3DC, the first thing i note is the image appears correct in the bursh alpha menu, however in the options menu and the bursh image in the 3d view is inverted. The top is on the bottom. Oddly the red line indicating the general profile of the brush looks to be in the correct orientation. Using the brush only results in producing a large bump. no detail at all. I have tried using several levels of increased resolution with no change with the result. Have i missed something? Is this function just broken in 3.7? Thanks for any help. Regards, Alex
  4. I have been following along with the Kurv 3DC video for sculpting a character. In the beginning of the video you do some initial shaping by subtracting volume from a sphere using the "increase" tool and the "paint with drawn contour" pen function while holding the CTL key. This worked fine. Later in the video this concept is repeated using a box pen function and a segment function, however now when i try this holding the CTL key it seems as if only the surface of the voxle is being hacked off to a given depth. I'm not sure what has changed from when subtraction worked and now that it doesn't. I've adjusted the growth and thaw of the brushes but this has had no effect. I then tried to repeat the initial sculpting in a new file with no success. I've changed something that is now preventing me from cutting through the whole mass when i subtract. Thanks for any help, Alex
  5. while using the Pose tool my selection does not show the colorful fall off graphic that i see in the videos. Its hard to tell if there is any falloff or not. any selection i make, with either the line or pen, just turns dark green. Im using a green shader. Is there a setting somewhere that turns this feature on and off? I'm using 3DC 3.1 Thanks Alex
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