Hi,
Is it possible to create a character by voxle sculpting from scratch, re-topoing a mesh (or exporting it somehow), setting up the UVs, generating a normal map from the voxle sculpt, and painting textures, all within 3d-coat?
I have a voxle scuplt, and have re-topoed it. I can not figure out how to set up the UVs and texture files. I have stumbled upon the uv process with in the retopo room, but this does not translate to the UV room.
all of the tuts i've seen start with a polygon mesh, import into 3d-coat, voxle sculpt it. the imported polygon mesh has the uv's as part of the mesh, so there dosnt seem to be much problem painting, and normal/displacement mapping.
Maybe that is the way to do this in the first place, but it seems like you would be able to do everything within 3d-coat without assistance from another polygon modeling app.
Regards,
Alex