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moska

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Everything posted by moska

  1. it would be great if Andrew could do something with VR.all these apps use voxels, and VR is very helpful for the sense of scale
  2. great interview with Bay R http://www.allanmckay.com/102/
  3. the Coat is much better and easy than the Brush.its enough for simple sings to start with.so keep learning working for fun.good idea to have a universe.fun road.i do not know about blender but seems hard.keep installing any demo to try out.study the help files.maya modo max cinema lw etc.compare and take your time.then 2d skills may be animation tests.the a game engine unity or unreal.then publish for vr.jack of all trades
  4. i don't use painter,sorry.but theres some tutorials,anyway better check with them. hope this helps
  5. http://www.openvdb.org/ Hi just wondering if 3dcoat voxels could work with this. i just found we could sculpt splashes or whatever animating over time and this file format would be useful. im a noob but it looks promising. Sure Andrew has better to do,any way i would like your opinions!
  6. downloading new build. thanks again for your work. hope everybody here are cheers
  7. Hi Andrew Thanks again for your genius. Hope you're fine. What about this secret stuff? is it available in the Mac version?
  8. different idea but same spirit. how about a 3dcoat users metting with Andrew staff presence . in a cheap hotel,somewhere around world,in low price season,kind of reserving rooms enough and food included and and a room for hardware?*? i could suggest portugal,for example.
  9. hi there i would like to know where Carlosan is getting the axial symmetry? I'm with 4.1 v8c on OSX thanks
  10. im great full for the update and new features but please fix UVroom(i can't even unrap) and moving to v4.0 means registering every time. I'm on OSX10.8.5 thanks a lot,you are Genious
  11. i want to thanks every progress and features added to 4.1.Waiting OSX version ! a small question also: is it possible to disable right click menu?i would use it on voxtree window only.it seems needless if you are editing point splines for instance (right clicks)and it keeps appearing! thanks again for this wonderful tool,Andrew!
  12. Hi,are you by chance the piggyson from youtube? I'm only used to voxels,but you can give a try on live clay too! as for moving between surface and voxys,you can save different version and experiment without fear. also consider upgrade licence cause it worth the price. cheers
  13. intresting subjects i agree Michalis here.i also learned somewhere that humans are simplifying info in order to memorise ,assimilate that info or experiences. the 3d thing means both a great technologic leap and an artistic creative whatever choice.so its hard and lengthy slow process.but thinking and judging and estetical choose are fast impulsive.generally and don't care about this much.individual POV will certain guive big picture. my question then ,as I'm lazy to find by myself, is:what about Gestalt and the relation between parts and whole thing in such detail works without clear main lines contracts rhytms and so? may be Nossgrr course on personalities would clarify more?
  14. i love this stuff. im about making old palace with deco for unity (mong other things). cheers
  15. Don't worry Andrew, that wow is my last you can now enjoy consensual critic to be confortable and do an half assed work. BEAT;you are essencially a ...... why after saying goodbye are you still around? it would be a pleasure to me if you go ,,,,,,,,
  16. i have imac 2008 with 8800 GS and it burn twice but 3dcoat versions are evolving and i did use this computer without problems for long up to this burn out replace burn again,now i dont.this was last year. in my 2010 macbookpro i dont have the sligtest problem with coat,but when using it,fans go from normal 2000 rpm up to 4500,just like that! long live 3D
  17. lets say i want to sculpt a bas relief using a picture as reference ,but as if it was imprinted in the mesh mass. imagine the import big plane with that picture assigned as image texture,but then voxel or at least surface sculpting possibillity!not just micro vertex deph painting! any ideas?any voxel shader permanent projection on one axis?any chance to sculpt in a surface with uvs that can display the texture we need? all this because the reference image planes dont respond to this situation. resuming:if i want to give depht to a picture (as i bas relif style)i would like to have the mesh already textured with the source image and then i would manualy sculpt it (in voxels please!) can any one point any sugestions? thanks
  18. i supose you can select one island and click unwrap and just that one is unraped
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