blackant Master

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blackant Master last won the day on October 3 2012

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About blackant Master

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  • Birthday 03/14/1979

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  • setz

  1. seems to work normally today after a complete reboot
  2. no it's on windows
  3. Hello, I'm working on a model from voxel room to retopo to Paint room, everything was working fine, i just would like to paint it now but the model comes from with layers from voxel room so i deleted them. and there is an occlusion layer also, i would like to keep and compute a second one just to test if the result is better or not. and then , first time it as crash 3dc, second time it freeze like this screen .
  4. i was not talking about voxel room simply use import to paint on it. this method of recalculating may help but is not perfect because majority of time i do them manually because some faces are angled other not and auto smooth don't know what i'm doing. but well, thanks for your answer, i'll use fbx when the problem is appearing
  5. after few more test, this time using FBX import, i didn't get the problem. so i presume this is speccific with OBJ
  6. Hello, Sometimes or often, i have this kind of problem when importing Obj from 3ds Max to 3Dcoat, all smoothgroups are set to 1 wich resulting in a bad occlusion calculation and same for all works i would like to do with it. It looks weird and i don't understand why this is appening... i have checked the Box "export Smoothgroup" in the panel exporter, so there is no reason.
  7. hello, this my problem today, i have a big engine to unwrap, and the seams are still shown when i hide theunselected parts. it's becomming really hard to understand what i'm doing... is this a bug or a function that can be deactivated somewhere ?
  8. hello, i can't install the plugin into max, i got always the message failed to install. what should i do ?
  9. yes
  10. there is no voxels in my project. i tryed to calculate ambiant occlusion after this bug, and it has calculated a totally white map. restarted 3dc removed the bug
  11. hello, After baking a serie of UVs to a new uvs panel, i have got this awesome bug: you can notice that the uvs on the right looks correct and there is no artefacts on it. i'm only using diffuse color maps...
  12. hello, while working in the UV room, it sometimes happens that green islands appear and makes the seams invisible because seams has also the same kind of green. see the photo, i made a seams over this green island, could you see it ? not clearly.. this is why sometimes it's hard to find them and slow the unwrapping a bit. thanks
  13. after more test, i fund, that it works but there is not visual return to see if i have selected an object or not. previous version were shoing the selected models or vertices in white, wich is not the case now ?
  14. i'm not using voxels i'm using import reference mesh
  15. hello, this is annoying problem in my workflow i'm usually exploding sub object to bake the normal map and start painting, and i use Tweak to position back the parts of the objects, but the select objects and select brush does nothing today. i'm on 4.7.20 opengl 64