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Neox

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  1. Whoops just started a thread without checking that there is already one, and its even pinned, dammit... ok so i'm posting here, my thread can be deleted then First of all, i want to say that i really likle how 3dcoat is so far, but i have to admit that i so far only used it for retopo mostly and a bit of voxel merging (merging dummies to get a nice sculpting base), so from my retopo experience it gives a nice base and does a very solid job on quite a lot of things. I'll recommend some studios i'm currently working with to consider buying some licenses for speeding up some tasks. But there are some things that might be considered for an addition. I will add more to other topics once i used 3dcoat more for lets say uving or sculpting. So lets start with Retopo: - Topogun like rendering/shading - the highres mesh is rendered behind the retopo, the retopo is slightly darker but still very transparent, in 3dcoat its sometimes hard to see details through the retopo - Topogun like relax behaviour of the retopo, so a selection masks the relax area and not the whole retopomesh is relaxed - paint relax with holding shift for instance, pretty much like with sculpting - more direct selection of edges/vertices/faces, right now when i'm in edge mode i have to select somewhere around the edge but not the edge itselft, again look at topogun how its done, also it has smart select, so you select either the polygon if you are in the middle of a polygon, an edge if you are in in a small area around an edge and vertex if you are hovering over a vertex, basicly it saves you the time to setup the select tool this would also join del-edges and del-polygon and evel del-vertex into one button/operation instead of 2 or 3 if you add del-vertex - modelling operations such as connect of selected edges, pretty much a mass split, you select a bunch of edges, his connect and it creates a line between them or even a chamfer on a selected edge loop - step loop and ring, you select a start point of a loop or ring and an endpoint and hit steploop, pretty much like polyboost or now with max 2010 graphite modelling tools has, would add very good to the modelling tools i talked about earlier now comes something which is named the same in Max as in zBrush but is something different - 3dsmax Polystrips, basicly you set up a brush for painting EdgeRings, you setup the size of a polygon and paint a strip of polygons http://www.polyboost.com/Images/Gifs/PolyStrips.gif - zBrush Polystrips, you create a Nsided polygon with equal Points per side and in automaticly fills the grid with the needed intersetions http://img186.imageshack.us/img186/4904/zstrips.jpg ultimately this would be a PERFECT addition to the spline tool,which i think is really great and which i only saw in similar way in claytools a while back, so instead of placing X points which is nice too, you only create 4 intersecting lines creating one quad and then type in the horizontal and vertical amount of intersections and it fills in those automaticly, so its just 4 strokes compared to X clicks. Same would work with the spline cut tool as is, so instead of creating like 10 clean cuts (i mean the ones you create when drawing from the outside of the model, the closed rings, perfect for cylindircal stuff), you create just 2 cuts, or more if you want edges in a certain area, and then set it up to create inbetweens automaticly - is there a way to frame the selection or everything? in maya its just hitting f and it centers the view for you Hope it is of interest to you and maybe see some or even all of these things in 3dcoat soon
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