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About Laticis

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  • Birthday 02/25/1973

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  1. +1 64bit 3DCoat / ZBrush4R7 Applink
  2. What an awesome reply Digman, thank you very much. Your first option is exactly what I have been searching for....the one little thing that has been niggling me for so long is now out the way....woo hoo. Very much appreciated mate Cheers
  3. Normally 4096 x 4096 - but not for images above, it was only set to 1024
  4. A side by side of the texture fill tool result.
  5. Hi, Is there a way in Per Pixel Painting to always view your mesh without anything smoothing. ( Please see attached ) 1. is how the object appears normally. (because it is triangulated some visual artifacts will show but thankfully do not apply to the maps.) 2. Is with VIEW: Wireframe and Low Poly turned on. (low poly does seem to effect the objects appearance ) 3. Is the objects appearance while the stamp mode is above it and brushes outside of the preview pane. 4. Is the objects appearance while the stamp mode - textured filled. Basically I want to be able to work on my objects how they appear in 3 & 4 - am I missing something ? Cheers Laticis
  6. Hi, Found some time to create and paint a new object. I really enjoy using 3D Coats Paint tools and look forward to faster painting with higher res maps. If you want a closer look at maps, file can be found here: Cheers Laticis
  7. Ooh a 3D print would be cool Your earlier advice really helped drive this test, thanks heaps.
  8. LOL Thanks those settings can always be played with pending final render / use
  9. A new test and I must say I am really loving the 3D Painting workflow in 3D Coat, feels just right. Across seams is certainly much better than I remember. Was a little sluggish on this 4k. Painted directly onto the triangulated mesh via Per Pixel ( 3D Coat Render )
  10. I purchased DDO the other day, it still feels very foreign but I used it to modify and create a new Diffuse map...the rest is all nodal / shader work with Octane.
  11. I couldn't quite get there and I feel a new object with a fresh start keeping this all in mind will help me move in the right direction. Here are some renders and the updated diffuse map.
  12. Thank you for the great link and feedback Digman. I like the idea of that type of weathering, will see what I can do to add that to this prop.
  13. 3DC Render of some work done to updating the texture for this prop.
  14. Cool thanks. Funny you say that, I did actually start playing with that for the first time, baking onto a new layer. I ended up with an issue though, casted shadows rather than an overall AO. I got one that looked okay but really had to bring the opacity down to hide things which defeated the purpose. Took your advice last night and started adding some more detail, once done will repost the new WIP
  15. I would like to see this taken one step further and into procedural brushes. Imagine a stone crack brush that varies on every stroke or stamp.