Francesco Mai

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About Francesco Mai

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    http://www.francescomai.com

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  1. Solidosa puntosa GLASS

    From the album Digital sculptures with 3D Coat

    Created in 3D Coat and rendering in Cinema 4D with Physical Render just to achieve a good level of realism
  2. Power Of detail ANTICRASH 1

    From the album Digital sculptures with 3D Coat

    Second example of HDRI compositing.Modeled in 3D Coat and rendered in Cinema 4D with Physical Render
  3. Power Of detail ANTICRASH 2

    From the album Digital sculptures with 3D Coat

    First example of HDRI compositing.Modeled in 3D Coat and renderd in Cinema 4D with Physical Render

    © Francesco Mai

  4. Thank you soooooooooooo much for this update!
  5. Thank you soooooooooooo much!!!
  6. @angelia and chingchong Thank you so much!
  7. @Garagarape @digman @Michalis Thank you for your kind comments..It could be great create these sculptures in real life 3/4 meters tall
  8. Good morning to everybody.Sorry if was quite far from 3DCoat's forum.. I will try to give more participation now on these pages. I want to show you some studies on internal shape of a voxel sculpture...In half an hour is possible to create something that some years ago needed al least half a week to create..Incredible power of voxel sculpting... All created and "cut" in 3D Coat:exported and rendered in Cinema 4d. I hope you like them!
  9. Ok let's give some new life to this forum.... Here you are some new studies from voxel sculpting and a creative use of the "cutoff"tool... The sculpture is the same in every rendering but seen from a different view.I like very much clone it and create a sort of couple. All created in 3D Coat,exported and render in Cinema 4d. I hope you appreciate them .
  10. Some more advanced "doodles"from the last beta 3.7.01.. As usual they are voxel sculptures created in 3D Coat,exported "pure"as obj file and then rendered in Cinema 4d. I hope you can enjoy them!Sculpting with voxel it is like cut the butter...
  11. Interesting Michalis,I suggest to post your precious information in off-topic area,in the Zbrush R2 thread.Usually I prefer real ray-tracing for better result "as real".But I also know the time is 10/100 time lower in fake ray tracing.I am sure that for some fields BPR can works very well in very short rendering time.