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tuxmask75

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  1. A 3d tiling tool would help us poor environmental artists so much! So come on Andrew, Make it happen man ! I want to tile with ease !
  2. Just got this in my email today... That is all nice N stuff, but I'd rather just wait till the feature i'm in need of makes it into 3D Coat before I buy anything.
  3. Yeah the thing is kind of useless for my needs.
  4. Okay I Voted thanks, and I cant believe this only has 9 votes including mine. This is a must have feature !
  5. Sorry to bump this but I can not seem to find the feature to vote it up, which category is it in ?!
  6. Hell yeah I'm going to vote it up, Guess ill have to wait to buy 3D coat when the feature is implemented or the tiled box is fixed.
  7. This mode kind of seems broken, When I say seems broken, what I mean is that the brush stops at the edge of the central square and the tool make large clumps at the edge where it ends. Shouldn't it carry over to the next square and allow a continuous line to be drawn so that the line wraps over to the left side of the central square?!
  8. Just bumping this because I have no clue if this feature has been added yet.
  9. I guess that I wont be buying this product until proper tiling has been added. As that's the main feature that I need.
  10. Any way to carry the line over in voxel sculpt mode ? I just get a dead end.
  11. ... Maybe I'm not doing it correctly. still cant carry the line over, The line just ends.
  12. @ AbnRanger not quite what I'm looking for. I've been threw all the tutorials I could find for 3D coat already. @Zeddicus no confusion. Its to bad that 3D coat does not have the feature I'm looking for. perhaps someday it will. and when it does it'll be on my purchase list. Draw from one side and have it continue to the next in Sculpt mode.
  13. Hey, Andrew here, currently testing the program out, looking good so far !
  14. Hi guys! Need some advise before I buy. Is there a way to sculpt on a mesh and have it behave like the per pixel painting tile option that is available from the start up panel. To elaborate, Sculpt from one side of the mesh and have it appear on the other side. Or perhaps is there a way to sculpt across multiple instances so that the line continues threw to the other side of the main instance? Looking for this so that i can build seamless models for use in my project.
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