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About Monsoon

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  1. Heya Chipp!! Good to see ya here! You're gonna have loads of fun with this handy dandy versatile tool!
  2. I would always just give it one in UVmapper or another program and then just re do it in 3dC.
  3. I have the same issues. Cavity painting is also very poor in per pixel mode if it works at all. I have had no luck with per pixel and always revert back to microvertex for my painting needs. It's not my machine or something I'm not doing either. I just cannot get the same satisfactory results.
  4. All hail the Master!!!!!! M
  5. Thank you Andrew!! M
  6. Here's a link to one. I sent the corresponding bug report as well. Thanks. ReduceTest
  7. Roger that. Sorry...Wasn't paying attention.
  8. Well that didn't work. Same thing. Just as reduction starts the application crashes.
  9. I've always installed over the last build and I always use 32 bit without CUDA. So, I'll try this. Thanks for the tip. M
  10. I can't seem to get reduction to work in this build. Program becomes unstable just as it's starting to reduce. I've sent in a couple of bug reports. Anyone have any ideas?
  11. I would like the rapid and gum brushes to be able to take pen alphas besides the default round one. They work with masks but it would be great for them to work with other pens.
  12. A 1.5 million poly voxel to 163,000 or 85% took 1 minute 2 sec. The same 1.5 polys took approx 32 sec. in Meshlab with quadric edge collapse filter. It would be longer if done incrementally but I went straight there. Resulting meshes were basically identical. I personally don't see speed as an issue if the quality is there. I like not having the extra Meshlab step. It would be awesome to export right to the paint rooms inside 3DC.
  13. Would it be possible for poly reduction objects to export straight to the paint rooms?
  14. Mykyl, When you are in the voxel room, go up to file and export object....then the screen comes up where you can select your reduction preference. M
  15. And I'll do one with Meshlab. Most likely tomorrow.