pavig

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About pavig

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  • Birthday 09/26/1969

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  1. Thankyou Andrew. It is always good to see progress in the application. Please do not be upset by criticism by your (often passionate) users.
  2. Mac build appears to be missing some assets (or have a screen rendering issue).
  3. In the brushes panel the triangle shaped brush paints polygons. You can use that to freeze the areas around which you are painting, or if you're blocking things out, just paint with that.
  4. What I'd really like to see is an autopo-fill tool; i.e. manually topologise the parts you need, then select an area and get autopo to fill in the gaps. This would make correcting or rebuilding topology much easier, as you would only need to manually build topology in areas where edge flow is important. Just a thought.
  5. I have a similar machine and have had the same problem since installing lion on another machine. Enabling 32 bit rendering and realtime rendering and moving the model around sometimes fixes the issue. Check the texture uv editor in the paint room. For me that produces wrong coloring and moving glitches. See http://3d-coat.com/forum/index.php?showtopic=8504&st=0&p=65594&fromsearch=1entry65594 This has been a longstanding problem for me on both the iMac with a radeon chip, and a macbook pro with NVidia chipset. It started with a software update just immediately the lion release. Evidently this only effects some mac users.
  6. 1) In 3d-coat masks are known as "freeze". You can paint them in the paint room, and on voxels in surface mode. Unfortunately you can't paint them on voxels in volume mode, but that's not a huge problem. 2) Layers in 3d-coat paint and sculpt room are effectively morph targets. They can be masked by other layers, so yes. 3) 3d-coat brushes are a lot more complex than just alphas, they can include channels for color, alpha, spec and depth, so yes. 4) 3d-coat can load multiple objects, but the way it's done and managed is not intuitive so I have not used it much in my work. I would like to see a tutorial on this. (Anyone?)
  7. You will find the latest betas at http://3d-coat.com/forum/index.php?showtopic=6634 or by browsing the "new releases and betas" forum. The latest stable release can be found at http://3d-coat.com/download/ (you will have to log in) The latest beta is 3.5.27 (at the time of this writing.) Windows users get an update about once a week. Mac and Linux users get less frequent updates, (which is better as they tend to get milestone releases with less bugs.
  8. re: 2) Surface mode is a lot faster, so is good for doing large edits to the model (eg. move, pose) which would otherwise slow down in voxel mode. You also get access to some awesome tools such as the mud tools. These work insanely fast - effectively realtime - for live sculpting. I use mud a lot when doing freeform work, as it lets me scribble freely on the model without any lag, and seems to help a lot with constructive anatomy. Surface mode is also ideal for doing very small detail such as surface pores and wrinkles. Surface mode also allows masking, so it's ideal if you wish to make precise edits to tightly defined areas, e.g., extruding muscle mass etc. So, proxy mode: useful for changing shape without breaking surface detail. Surface mode: useful for masking, roughing, or tight surface detail.
  9. JimB real time painting of image panes in 3d-coat is already in the beta tools, so not far off.
  10. Be careful how much you subdivide the cloth before simulation. You can stop simulation and subdivide further before applying which will smooth out the mesh.
  11. point your pen at the surface and hit tab, that becomes the new pivot point
  12. I have had an ongoing problem with display of the Texture UV Editor window. This problem developed a while ago seemingly at random and effects all versions of 3d-coat for mac. The window appears to have the wrong shaders attached and rolls a texture across it like freeze view. Deleting and reinstalling hasn't helped. Has anyone else had this problem? More on this thread http://3d-coat.com/forum/index.php?showtopic=8504
  13. Most of the tools allow you to use multiple folders for various options. (use the little arrow at the corner of the tool pane) Does this help?
  14. Voxel room is for voxels. Sculpt room is for modifying meshes. So potential workflows: Vox room sculpting (voxel sculpture)> retopo > paint room in micro vertex (is now a mesh) > sculpt room (to correct distortions from using surface displacement painting, or minor corrections to the mesh to improve mapping. So the sculpt room allows you to correct meshes without having to use voxels. You could use it on imported fully painted meshes too if required. That is how I usually use it - to tweak a mesh I have imported from another program for painting.
  15. Ensure you install the stable version before the latest beta. Installing a beta version isn't advised until the stable version has laid down the groundwork. I have run into launch issues from doing this.