pavig

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About pavig

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  • Birthday 09/26/1969

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  1. In the brushes panel the triangle shaped brush paints polygons. You can use that to freeze the areas around which you are painting, or if you're blocking things out, just paint with that.
  2. 1) In 3d-coat masks are known as "freeze". You can paint them in the paint room, and on voxels in surface mode. Unfortunately you can't paint them on voxels in volume mode, but that's not a huge problem. 2) Layers in 3d-coat paint and sculpt room are effectively morph targets. They can be masked by other layers, so yes. 3) 3d-coat brushes are a lot more complex than just alphas, they can include channels for color, alpha, spec and depth, so yes. 4) 3d-coat can load multiple objects, but the way it's done and managed is not intuitive so I have not used it much in my work. I would like to see a tutorial on this. (Anyone?)
  3. You will find the latest betas at http://3d-coat.com/forum/index.php?showtopic=6634 or by browsing the "new releases and betas" forum. The latest stable release can be found at http://3d-coat.com/download/ (you will have to log in) The latest beta is 3.5.27 (at the time of this writing.) Windows users get an update about once a week. Mac and Linux users get less frequent updates, (which is better as they tend to get milestone releases with less bugs.
  4. re: 2) Surface mode is a lot faster, so is good for doing large edits to the model (eg. move, pose) which would otherwise slow down in voxel mode. You also get access to some awesome tools such as the mud tools. These work insanely fast - effectively realtime - for live sculpting. I use mud a lot when doing freeform work, as it lets me scribble freely on the model without any lag, and seems to help a lot with constructive anatomy. Surface mode is also ideal for doing very small detail such as surface pores and wrinkles. Surface mode also allows masking, so it's ideal if you wish to make precise edits to tightly defined areas, e.g., extruding muscle mass etc. So, proxy mode: useful for changing shape without breaking surface detail. Surface mode: useful for masking, roughing, or tight surface detail.
  5. point your pen at the surface and hit tab, that becomes the new pivot point
  6. Most of the tools allow you to use multiple folders for various options. (use the little arrow at the corner of the tool pane) Does this help?
  7. Ensure you install the stable version before the latest beta. Installing a beta version isn't advised until the stable version has laid down the groundwork. I have run into launch issues from doing this.
  8. If topological constraints in ZB cause you grief, you'll love 3dc. It is a much more natural environment for organic sculpting. With a ZB workflow you often need to break in and out of ZB to play with topology if you're doing freeform work. Voxels have no such constraint. The difference is that there is no difference between fine surface bump painting and broad strokes in ZB. Using voxels you map out your broad strokes first, and can produce fairly fine detail, but you (usually) wait until you've turned it into polys before painting fine bump detail or color. This two step process has advantages and disadvantages, and is the main frustration ZB users face in learning 3dc. Once it clicks though, it is a much more fluid workflow for character or organic modeling. I would like to go back to using ZB occasionally as there are a few things it does extremely well, but I find I don't miss it very much using 3dc. Both z-brush and 3d-coat are extremely idiosyncratic applications though. There's nothing quite like either of them, as they both evolved out of niche tools. You will probably find the 3d-coat way rather strange until you get to know it well, but behind the quirks is an extremely powerful tool. Once you become comfortable with voxels, you'll wonder how you ever worked without them.
  9. The Intuos 4 probably came with a rocker button. I have mine set with the top of it as right-mouse click, and the side closer to the nib as middle click. Under pen options I'm using click-and-tap method rather than hover-click, as it is more precise not having to fiddle with pen buttons while finessing the pen. Most people map them the other way, but I find the top rocker easier to find reliably with my fingers, and use rightmouse a lot more than middle mouse. I don't mind fishing for the other button to zoom and scroll. For keys (i am right handed so it may be more convenient to reverse) Left Side: ctrl, cmd, shift, opt/alt, pan/scroll Right Side: Display toggle, tab, escape, delete, undo With these I can do most things without taking my hand off the tablet, and having the modifiers on the left, and action keys on the right, lets me double hand to do things like alt-tab etc. Using this setup I can do 90% of my work without having to hit the keyboard for modifier keys or common commands, and the pen can duplicate most of the functions I would hit the mouse for. Oh, touch strips - I have them set up for scroll and zoom. They work with modifiers too. I may tweak this setup specifically for 3dc a bit, but it's generally good. Refinements I've been thinking of are, putting in a radial menu for the popups I use most often; eg. e-menu, color picker, brush picker, ref images panel, etc. Hope this helps.