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Kelvin Ng

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  1. I also want this feature as a default export option in 3DC, so that I can directly apply the texture in Unity's standard mobile shader ~
  2. Its sad that the AppLink for Cheetah3D has been discontinued...
  3. Just found that the problem can be resolved by setting the normal map export type to Maya, Blender in Preferences.
  4. Hi, Please take a look the attachment. When I use the exported normal map in Unity3D, some defects appear at the edge of UV cluster. How can I fix it?
  5. Hi, in the tutorial videos I saw there is an "T" icon on top of the left panel, for setting the display of icons for the tools. However I don't have that "T" icon on my left panel, and now the tools showing their name with text only. How can I show the tool icons on the left panel? thanks ~
  6. Hi, I can't hide the brush circle by pressing caps lock. Am I missing something?? I am using 3D Coat 3.7.18F on Mac OS 10.8.2. Note that I am using Radeon display card. thanks~
  7. Hi this is Kelvin from Hong Kong. I used to create game assets with Cheetad3d. Its a nice and fast. However when I come across UV editing and texture painting I think there should be a better approach... I tried out ZBrush but I don't like its UI and the way it modifies polygons... After reading some videos from 3D Coat I do think its what I am looking for
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