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Taurus

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Everything posted by Taurus

  1. Retopo - cut mesh by 2D curve like in Modo and feature to switch off snapping to vertices in add Split tool
  2. Thank you Tony but it is not what I meant 7.Select faces,edges,vertices in 3D UV window 8.When face mode - highlight face is better than highlight edge for visibility (also feature to not display face center) 9.Feature to hide transformation gadget 10.Possibility to create polygroups from selected faces and edit polygroups by add/remove faces from polygroup/change color 12.Feature to choose objects and polygroups both in Panel like in 3D window 13.Feature to run relax multiple times in loop like Relax 100 times. 14.Remove change UI look from UV panel 15.Remove strokes modes from UV window 16.Add more selection models - drag square,lasso,drag circle,select faces from selected edge borders 17.Edit Materials - choose faces by material,feature assign colors to material,add/remove faces from materials 18.Default action fro Material/Objects/Polygon groups panel should be pick up not change name - change name should be double click 19.Feature to swich off wireframe/ghosted mode UVs in 3D coat are not exactly optimized, I wish it would be more like in other 3D packages (namely better selection modes,picking in objects and faces in 3D window,assign polygroups,sew tool) We need Objects - Materials - Polygon groups panel, world "UVset" is confusing proper is 'Material" UV set (material)managment should be moved to material panel (add faces to material, remove material) and not on top shelf
  3. I would to see symmetry feature mode that allows you to lay mesh on the other side of the symmetry border0 currently if you cross symmetry border mesh will disappear.
  4. 1.Move and sew 2.Pin borders 3.Pin vertices 4.Better relaxing 5.Realtime uv adjustment 6.Select 3D objects in UV 3D window
  5. I created voxel object and made autoretopo for polypoint etc ... then i modified the voxel object but when i want to make autoretopo again it still show me old voxel object when drawing guides for retopo and in the retopo/paint room.Any way to clear rooms or refresh them so they will know its new voxel object ?
  6. low poly objects imported into voxels arent smoothed at all,every single face is clearly visible - its usefull sometimes but sometimes its not , it would be cool to have possibility to smooth the mesh before it will be turned into voxels so no polys are visible
  7. I must say painting speed in 3DC in since last 10-20 builds has been improved.Good job. some minor things : - more/less in cavity sometimes doesn't work well despite chaning cavity scale don't know why - anyway - could we get a slider ? for cavity scale and other scale next to the numeric value ? - the 'Conditions' windows doesn't work well for me , I mean I can't clearly see what will be affected, is this feature working ok ?? - layer blend effect scroll up/down with mouse scroll like in Photoshop - I wait for good AO bake inside 3D Coat
  8. Radial symetry like in Zbrush or better workflow in 2D Texture Editor room, now when you want you draw displacement in 2D texture editor around cylinder or sphere it doesnt work most of the time.
  9. So do I. The problem with 3DC coat is there is always something not working or broken - always little something but most of the time its enough to break workflow and wait for bugfix.Zbrush crushes from time to time but besides that I trust Zbrush majority of things work there without any surprises, Zbrush is predictable. + make it stable and rock solid with as little bugs as possible +[ speed improvements new features which should be added : + give us good AO baking !!!! + improve painting quality in projection painting that's it - no need for 100000000000000 little new features in every build most people will not even notice.
  10. uhhhh another thread for AO ? why this very important feature is clearly ignored ?
  11. Is it normal that in retopo room retopo mesh when using relax doesnt snap to voxel surface ?
  12. Andrew, does 3DC have any performance advantages if CPU with HyperThreading is used vs non-HT cpu ?? Will it change soon ? I read 3DC bought some programming multithreaded libraries from Intel.Now I dont know which CPU should I buy with HT or non-HT, non-HT are of course cheaper.
  13. Like in Zbrush shift snaps to closest camera viewport axis like left or right or top it would be very useful feature for voxels mode.
  14. Like in Zbrush, there is build in shader editor and you can make your own shaders tweak settings etc Shaders in 3DC are great but they really lack of advanced editor, what is now in 3DC is not good enough.
  15. Not going to happen, CUDA is years ahead OpenCL
  16. There are 1000 simple feature requests which could make our life easier in 3DC - simple to program - camera lock in paint mode - xy,xz symmetry in voxels - real folder browsing in materials - faster layer switch on/off in paint mode ..... the list of feature request is huge and very creative and most of them are simple little things,I really hope Andrew will look into them.
  17. great work ! I love 3D coat. Now ... it would be even better of some of most requested features would be done in 3.x releases
  18. I have sent some samples, none of many Zbrush alphas I tried could be imported. I have noticed pretty nasty bug which should be fixed also as soon as possible - UVsets which has been created inside of 3DC in UVmode doesn't work with 3DC tools, freeze,fill,import diffuse etc .. wont work at all.3DC see these UVsets but they aren't affected by any tools or operations which makes them useless. I created UVset,and it's visible in UVset list in UV mode,then applied UVs, but when I select from the list of UVs it shows nothing.In paint mode 3DC shows this UVset but as I said it wont be affected by any tools.Looks like 3DC creates UVset but it's empty ?
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