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dvijay

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  1. It is NOT running on the iPad. He's simply using the iPad as a second display to the computer. 3D Coat should work similarly just fine.
  2. That is probably not the best title for my question so please bear with me. I have a Daz3D model that has several texture maps (head, torso, eyes, etc). The problem with the model is that the UVs are overlapping. I'm trying to figure out how I can create like a texture atlas and combine all these texture maps into one large texture (like a texture atlas). I hope I'm clear. It was easy enough to move some UV groups around and I finally got to a point where there is a head UV group and a body UV group, each mapped to a 2k material. What I'd now like to do is combine these into a 2048X4096 texture with the UV groups appropriately moved (head at the top and body at the bottom). I cannot seem to be able to do this. Any ideas or suggestions would be greatly appreciated.
  3. I hadn't followed the auto retopo feature closely during development. Now that I tried it, it's unbelievably awesome! I quickly sculpted the bust of a creature and ran the auto retopo. Even with all the default options it generated a great mesh! I know I can go ahead and provide hints to perfect it further but even the default behavior was nothing short of amazing! Thanks for this amazing tool!
  4. Thanks for helping me with this Phil! I'm attaching an image stitched with a series of screen shots. Hopefully that can indicate where I might be going wrong. And I forgot to add. Yes, I am making the mesh closed, I am selecting a different tool after hitting Enter/Apply.
  5. It is indeed great explanation. Thanks for clarifying some things for me. As to my model, I'm still not having much luck. No matter how much I scale my mesh (I tried from 50K all the way up to 10M!!) once I apply, all I see is an outline with plenty of "holes" in it. I may be doing something wrong. I can try to attach a screen shot if necessary but its probably very obvious. Like I mentioned earlier, I did manage to convert is successfully once (at around 1.5M polygons) but I can never do it again
  6. Hi, I'm pretty new to 3D Coat so please bear with me for possibly trivial questions. I'm trying to load a low poly human mesh and convert it to a voxel-based model so I can sculpt additional details/accessories (for example hair). I'm not able to do this very successfully. Here are a few things I tried and some questions I have. The model I'm loading is about 20k triangles. When I first open it in 3D Coat (voxel mode), the Merge tool show the estimated poly count as 414. I'm not sure why that is. I can hardly see the model, probably due to the import scale factor but if I scale the model the poly count goes up. If I don't do any scaling and simply say Apply, I don't see the model at all. If I scale the model sufficiently large (1M poly) and then Apply, the model is converted but with a whole lot of holes. I also tried subdividing the model and I can see the model getting smoother with each subdivision. Even after 4 or 5 subdivisions (each iteration takes increasingly longer and longer), when I Apply, there are still too many holes in the model. I tried a lot of variations on the above (scale, subdivide, etc). There was one time I actually managed to do Apply and have the model fully convert into voxels. Clearly I cannot retrace how I got it to convert. I was not able to do it again. I did not think what I'm trying to do here is that complicated. I must be clearly missing something. Are there any specific steps or settings I need to use for this? Any help is greatly appreciated.
  7. Thanks for the quick responses. I haven't played with curves yet but the other suggestions with the Move tool and the hard edge tool brush seem to work well for me.
  8. Hi, I'm very new to 3D Coat (and sculpting). When I use sculpting tools like Increase/Extrude to create an extrusion like a hand or leg, the extrusion keeps moving in multiple directions instead of a fixed direction I am trying to move it. Is there a way to fix the direction for these tools or do I just have to be extremely careful? Any help is appreciated.
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