Hi,
I'm pretty new to 3D Coat so please bear with me for possibly trivial questions.
I'm trying to load a low poly human mesh and convert it to a voxel-based model so I can sculpt additional details/accessories (for example hair). I'm not able to do this very successfully. Here are a few things I tried and some questions I have.
The model I'm loading is about 20k triangles. When I first open it in 3D Coat (voxel mode), the Merge tool show the estimated poly count as 414. I'm not sure why that is. I can hardly see the model, probably due to the import scale factor but if I scale the model the poly count goes up.
If I don't do any scaling and simply say Apply, I don't see the model at all. If I scale the model sufficiently large (1M poly) and then Apply, the model is converted but with a whole lot of holes. I also tried subdividing the model and I can see the model getting smoother with each subdivision. Even after 4 or 5 subdivisions (each iteration takes increasingly longer and longer), when I Apply, there are still too many holes in the model.
I tried a lot of variations on the above (scale, subdivide, etc). There was one time I actually managed to do Apply and have the model fully convert into voxels. Clearly I cannot retrace how I got it to convert. I was not able to do it again.
I did not think what I'm trying to do here is that complicated. I must be clearly missing something. Are there any specific steps or settings I need to use for this?
Any help is greatly appreciated.