robotbob

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About robotbob

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    http://www.studiolocal.tv

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  1. Hi there We've been busy for months working around 'normal' work to make a film. Its about a grown man, his imaginary friend ( a robot ) and his mum. Obviously the robot is a bit of a challenge, As he is a product of a human dysfunction its important that his movements and performance is very Human. To achieve this we are shooting our own mo-cap on our stage here at studio local. The surfaces and most UV's were painted in coat, rendered in Vray. anyway here are some animation tests. These tests are shot in our studio, not on location. tracked test https://vimeo.com/72311906 process vid https://vimeo.com/72613916 We hope you like it and we'll try and keep this thread updated cheers p
  2. thanks - i am using vray for c4d, but we run maya vray also. regarding a curvature shader - something like the iron man clip in the following link would be a great time saver http://www.artonbit.com/cinema4d-corner/cine-tools/item/130-real-curvature-shader
  3. hi there. I am working on some robot surfaces. 3D coat is doing a wonderful job giving me the elements i need to build great vray shaders. one thing that is taking me a very long time is the edges. Manually painting the masks to remove paint and rust from all metal edges is taking a very long time using brushes and curve tool. does anyone have any tips for this ? It would be SO great if 3dcoat had a curvature shader to target these areas. Am i missing something ? thanks
  4. bug in paintroom. pls follow these steps use bucket tool. add custom . . load a texture in the colour channel change from cubic to UV mapping fill is 100% black.
  5. I just tried the new baking engine. I tried baking details from one mesh to another and it works very well - thanks !. Question - since PP painting has a new deep displacement will this be built into the baking engine so that we can extract displacement as well as normals ? cheers
  6. bug in mac 13a, these are the steps. • go to paint room - load a model • select a projection image • bug = you cant reduce the opacity below 100 % so you cant see your model sorry i cant see how to upload a screenshot.
  7. i like what eric suggests as well - very intuitive, but whats the albedo channel all about ? i did a search in the manual but found nothing . . .
  8. the thing i really like about the potential of cuda is a much cheaper upgrade cycle for my hardware. i can upgrade my video card instead of my CPU to get a much faster machine - for the software that uses cuda. that can be much much cheaper overall. that and the recent awful flickering ATI drivers make nvida a better choice anyway. adobe has embraced cuda and i use their products every single day and thats why i am mostly interested in this. still a while to wait - april / may so i guess we will know if these numbers are real as its not official.
  9. hey there first of all i am poly painting voxels for the first time today and i love it sorry if the information is in the thread somewhere but i spent some time reading thru everything and i couldn't find it 1/ if i poly paint on voxels whats the best way to export the result on a manual retopo mesh ? i tried this from the retopo room using merge with PP but it just pulled the voxel shader for the baking process not the polypaint 2/ merge into scene with MV from the retopo room seems to bake the polypaint more or less as expected - so what are you guys using to bake ? 3/ if baking from the retopo room is not ready yet how do we best get the painted model out of 3dc - can i get a quick how to from someone ? thanks for your time p
  10. i am hoping these numbers actually happen but cuda definitely rocks.
  11. a friend showed me this today and i thought some here might like to see what the new kepler cards might get up too, especially with cuda. http://extrahardware.cnews.cz/files/images/novinky/2012/01leden/lf/chiphell-kepler.png
  12. andrew, if you need any other vertex based normal and displacement passes combined on an obj for your studys let me know - i can provide one for you
  13. how long would it take to implement the ability to save all options relating to a brush, to a brush library ? this would be beyond huge.
  14. watch out if you are using exr's as there seems to be a gamma shift bug which may be part of your problem - use tiffs
  15. help-full tip - thanks !