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gbball last won the day on January 2

gbball had the most liked content!

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About gbball

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    God, Drawing, sculpting, games, basketball, animation
  1. Mutant_Experiment.jpg

    This is great!
  2. Area smooth with retopology surface

    There are workarounds... You can do a retopo, then merge the retopo mesh into the sculpt room using the import tool. Prior to stamping the mesh into the sculpt room, you can subdivide a few times which will smooth things out. You might need to remove some of your voxel sculpt and bring in the retopo sculpt in on a different layer to keep your forms clean.
  3. Gladiotron development thread

    Here is a timelapse video of me creating this guy.
  4. [Feature Request] VR viewport nav

    Voxel sculpting in VR would be incredible.
  5. 3DCoat 4.8 BETA testing thread

    Agreed. Let me say that I love 3D Coat and it and Blender are at the core of my studios pipeline. I also teach the programs at college and university. It's the program that really made 3D accessible to me and I'm going to stick around for as long as it's being developed. I use it for everything and I learn new things all time. There is so much in the app that is amazing. Sadly us users will always be looking for more and more, but hopefully the development team is challenged by this and pushed to do their best. I personally should do a better job of reporting bugs and suggesting interesting new features. If I had a better idea of the roadmap, I would probably chime in a bit more because there are a few things that need addressing that have been mentioned before that would really boost productivity. I'm hoping they're in the works, but not sure. There are 2 really big things that have been mentioned before. -Displacement based Quad sculpting with non destructive subdivision levels This is critical, because in production, 3D Coat sculpting forces you to redo too much from scratch if you want to reuse things like hands/ears as a basis for sculpting. Also, for delicate areas like the eyelids, nose and lips, it gets hard to sculpt on one small area without breaking another nearby area freezing is not effective on a triangulated mesh because the edge border gets jaggy unless using very high resolution. Right now after doing a sculpt I feel forced to do a retopo rather than being able to reuse quad based meshes made in 3D Coat or elsewhere if I need to do more detailing or substantial changes. How do I get a uniform topology sculpt mesh without changing the quality of my mesh? I get faceting when moving low to high, or I lose crispness if going from high to low. I've found ways to work around these issues to get the results that I want, but I can see how much easier things could be and how much more production friendly it would be. -The equivalent of a topological move tool Not having this makes it difficult to work in delicate areas such as lips and it also cause big problems near the mirror when working on inner legs. Currently, I will have to separate things onto separate layers, so the top lip on one layer and the bottom lip another layer. Or for things like legs, I will delete one leg, make a mirrored instance, turn off mirror on the original layer and the mirrored layer to get the results that I want.
  6. 3DCoat 4.8 BETA testing thread

    Not sure if it's the new version, but I noticed that the snapping is sometimes the issue. I also get pretty good results when I turn capture details pretty low...to like 10%. I also voxelize things first. I like the topology that I get for the most part, but I usually have to do a bit of cleanup afterwards. It would be great if it was really stable.
  7. Gladiotron development thread

    This past Thursday I made this creature for the game. Sculpt, retopo and texture in 3D Coat. Rig and animation done in Blender. I recorded most of the process except for cleaning up the rig and animating. Here is a link to the sketchfab scene - https://skfb.ly/6vBn8
  8. How does it compare to other rigging/animation tools from your experience?
  9. Gladiotron development thread

    Hey everyone, It's time to resurrect this thread from the dead. I've begun doing weekly development session where I will work on an asset from the game. Currently the project is being made in Unreal and somethings have changed and now I am wearing several hats including developer. Which is cool, because I want to get better at coding and using Blueprints. Anyways, for anyone interested you can follow some of the progress at least in terms of asset creation on our Facebook page here-->https://www.facebook.com/pg/fullcirclecs/videos and the first two videos below. I might eventually switch to doing a twitch stream instead. Software packages I will be using during these video sessions are 3D Coat, Blender and Photoshop. I will possibly also be doing a little Substance Designer, Unreal and TVPaint.
  10. 3DCoat 4.8 BETA testing thread

    Andrew, Can we get a repeat last stroke function? That would work great with some of the e-panel marquee draw modes.
  11. 3DCoat 4.8 BETA testing thread

    What is 3DCPrinting? I tried downloading it but it doesn't work.
  12. 3DCoat 4.7 (BETA testing thread)

    Thanks Digman, hopefully it gets fixed, but I appreciate the workaround!
  13. 3DCoat 4.7 (BETA testing thread)

    I tried it again and I see what's happening. I closed my voxtree window, and set it to pop up with keypress (alt+v in my case). It doesn't work in that situation. Only if the voxtree window is docked or permanently opened does it work properly. Can someone confirm? I like keeping my screen as clean as possible recently and I've set most of my window to pop up with a keypress so I don't know if it was an issue in earlier versions.
  14. 3DCoat 4.7 (BETA testing thread)

    Strange...still no luck.