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gbball last won the day on March 2 2016

gbball had the most liked content!

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About gbball

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    God, Drawing, sculpting, games, basketball, animation
  1. Gladiotron development thread

    Hey everyone, It's time to resurrect this thread from the dead. I've begun doing weekly development session where I will work on an asset from the game. Currently the project is being made in Unreal and somethings have changed and now I am wearing several hats including developer. Which is cool, because I want to get better at coding and using Blueprints. Anyways, for anyone interested you can follow some of the progress at least in terms of asset creation on our Facebook page here-->https://www.facebook.com/pg/fullcirclecs/videos and the first two videos below. I might eventually switch to doing a twitch stream instead. Software packages I will be using during these video sessions are 3D Coat, Blender and Photoshop. I will possibly also be doing a little Substance Designer, Unreal and TVPaint.
  2. 3D-Coat 4.8 Beta testing thread

    Andrew, Can we get a repeat last stroke function? That would work great with some of the e-panel marquee draw modes.
  3. 3D-Coat 4.8 Beta testing thread

    What is 3DCPrinting? I tried downloading it but it doesn't work.
  4. 3D-Coat 4.7 (Beta testing thread)

    Thanks Digman, hopefully it gets fixed, but I appreciate the workaround!
  5. 3D-Coat 4.7 (Beta testing thread)

    I tried it again and I see what's happening. I closed my voxtree window, and set it to pop up with keypress (alt+v in my case). It doesn't work in that situation. Only if the voxtree window is docked or permanently opened does it work properly. Can someone confirm? I like keeping my screen as clean as possible recently and I've set most of my window to pop up with a keypress so I don't know if it was an issue in earlier versions.
  6. 3D-Coat 4.7 (Beta testing thread)

    Strange...still no luck.
  7. 3D-Coat 4.7 (Beta testing thread)

    I think I encountered a bug. Can someone confirm. I can't drop a voxel layer to become a child of another layer. Normally I could drag it from the layer's move icon, and drag it to another layers '+' icon and it would become a child of that layer...but haven't gotten it to work in 4.7.35
  8. Young Pegasus...

    This is great! Excellent design!
  9. What I mean is for retopology. A tool where the program will be able to analyze a black and white image or a high contrast colour image and create topology projected onto the sculpt similar to the strokes tool, only using an image rather than drawing each stroke...
  10. Just like the title of the thread, it'd be nice to have the ability to project topology on the mesh from an image/brush alpha. Like a brush stamp...with the ability to rotate, scale, change position before applying.
  11. Glad to hear it worked out. Scaling up the model should have the same effect as reducing the objects density, or adjusting the settings in the scale/bumpiness in the shader since it seems like the shader info is tied to the object density per layer. I notice it because I change density on my sculpts a lot and it causes problems when I bake with certain shaders.
  12. Sketchbook Journey

    This is great stuff man!
  13. Sorry, to be more clear...you'll have to right click on the pbr shader you're using for the sculpt object and adjust the bumpiness setting on the shader...you don't need to change your sculpt resolution.
  14. I had this problem also. To fix it you will have to adjust the normal intensity on your pbr sculpt shader. For some reason the bake results are really strong compared to what you expect. I think it has something to do with the way the shader resolution is tied to the density of of the sculpt layer. Anyways, if you turn down the bumpiness on your shader it should give you better results. You can also try adjusting the texture scale to see if that helps. Reducing 'bumpiness' value prior to baking should do the trick though.