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About gbball

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    God, Drawing, sculpting, games, basketball, animation
  1. yeah. not necessarily flatter, but sharp where it's supposed to be sharper and well defined curves where there should be curves. Like sports cars. You have the most imortant part down which is a good and appealing design in terms of volumes and proportion. The next part is getting it fully realized with more specific shapes.
  2. Cool stuff man!
  3. Very cool shapes...It's a bit loose. I'd love to see it tightened up. I bet it would look good if you used this a basis for a low poly retopo. Then reimport the retopo mesh for further sculpting.
  4. Awesome!
  5. Great work!
  6. Try starting a new scene and instead of importing your model for painting or retopo. Import it as a voxel object. Then perform an autopo which should give you a much nicer mesh to work with for uv unwrapping.
  7. Raul, can we get bezier control of the edges for more precise placement?
  8. Awesome! Thanks Don!
  9. Just wondering, it was mentioned in another thread, but I couldn't find a definitive answer. Can I work on a file that has several UDIM tiles from Mari? If so, how do I import properly? Thanks! -G
  10. I had the same problem as Don, where I left it for a little while and when I came back after my computer went to sleep and to made 3d coat the active program, it froze and I had to restart my system. I didn't experience any issues other than that. But I didn't use it extensively. I wouldn't call this one stable yet.
  11. probably easier said than done though
  12. Yeah, so that you could potentially create new structures just by describing where the edges are.
  13. Raul, You've just about created the ultimate modeling tool and I'm not sure you realize it. If you can now alter whether or not each pinned point is stuck to the surface, then you've made something quite powerful.
  14. Speaking of modifier keys... It would be nice to use a Shift or Ctrl+Shift modifier to switch filling algorithm. Along with 'Enter' to confirm/apply fill.
  15. This Or a way to with a modifier key held, to click and drag an existing stroke to duplicate it and reposition it. That would be a lot faster.