gbball

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About gbball

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  • Gender
    Male
  • Location
    Toronto
  • Interests
    God, Drawing, sculpting, games, basketball, animation
  1. yeah. not necessarily flatter, but sharp where it's supposed to be sharper and well defined curves where there should be curves. Like sports cars. You have the most imortant part down which is a good and appealing design in terms of volumes and proportion. The next part is getting it fully realized with more specific shapes.
  2. Cool stuff man!
  3. Very cool shapes...It's a bit loose. I'd love to see it tightened up. I bet it would look good if you used this a basis for a low poly retopo. Then reimport the retopo mesh for further sculpting.
  4. Great work!
  5. Try starting a new scene and instead of importing your model for painting or retopo. Import it as a voxel object. Then perform an autopo which should give you a much nicer mesh to work with for uv unwrapping.
  6. Nice shapes man. I'd love to see this with more of a metallic look in terms of shader/texture
  7. That looks very cool.
  8. Seems like you've already noticed, but 3D Coat is pretty awesome for environment concept development and block ins.
  9. Thanks Marco, great stuff by the way!
  10. https://sketchfab.com/models/9cda37a425a5476489210fc9cc370817 PBR brain I mentioned earlier...I realized it wasn't embedded in my prior post.
  11. Some info on how I did the PBR brain
  12. A wolf sketch I did tonight.
  13. Yeah, I noticed that too, then I realized it was just the engine which is free. So I guess I'll have to fork over the 200. It'll be nice to be able to bring my Houdini assets into the game engines though.
  14. Houdini is amazing...so glad I didn't buy it a couple of weeks ago. Thanks for the heads up!