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Everything posted by Rich_Art
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3D-Coat 3.5 updates thread
Rich_Art replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Yeah Looks great.. :-) Peace, Rich_Art. -
3D-Coat 3.5 updates thread
Rich_Art replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
No problem here win7 64bits Cuda.. Peace, Rich_Art. -
Looks awesome... Peace, Rich_Art.
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Cool I like it. Peace, Rich_Art.
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lol I just stumbled upon that thread as well. Impressive work indeed. Peace, Rich_Art.
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Farsthary update channel
Rich_Art replied to farsthary's topic in New Releases, Bugs Reports & Development Discussion
Looks very very promising indeed.... :-) Peace, Rich_Art. -
Thanks for sharing... Peace, Rich_Art.
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wow cool painting... Peace, Rich_Art.
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Very nice.. Peace, Rich_Art.
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3D-Coat 3.5 updates thread
Rich_Art replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Welcome indeed. This will be a happy summer.. Peace, Rich_Art. -
3D-Coat 3.5 updates thread
Rich_Art replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
LoL you update faster than I can test it. Thanks Andrew. Peace, Rich_Art. -
very nice work. Peace, Rich_Art.
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Thanks for the vids... And a happy new year of course. Peace, Rich_Art.
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The the texture is not the problem. The texture is ok indeed when I export it. It is the object itself. file->export->Export Model this works. But when I export one of the three other options. (eg High res) it renders black in C4D. I've asked BlackStar Solutions to take a look. Peace, Rich_Art.
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jups, http://www.blackstar-solutions.de/index.php?id=10170 Peace, Rich_Art.
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Hi All, Is the only option to export a ptex model as follows? In the paint room go to file->export->Export Model ?? When I perform an export file->export->1 of the 3 high res model options, and I render this in C4D, the object renders black. In C4D there is no option to use a displacement map nor a normal map with ptex. So I need to use a highres object to have all the details. How is this done? or is this not possible with Ptex? Peace, Rich_Art.
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Yeah export the object/model is not the problem. It is the plugin which does the wrong things. As said, the plugin has been updated and now it works as suppose. Peace, Rich_Art.
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Nope it is a problem of the ptex face ordening. This is what Andre Ketner from blackstar solution said. The C4D plugin does have an option now to set the facing order. Problem solved... Peace, Rich_Art.
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Hi all, Today I started a little test on ptex. I have a simple cube. I did an AUTOPO with Ptex and after that I painted a simple color. Export the ptex color file from the paintroom. Textures->color to Ptex. But now when I render this with C4D I do not get a smooth textures but blocky. See image. Do I did something wrong? Peace, Rich_Art.
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I can't speak for 3DCoat but the PLugin can bake the Ptex to a nice UV map within Cinema4D. Peace, Rich_Art.
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Hi All, Today I got an E-mail from Andre Ketner from blackstar Solutions. They launched a new plugin "Ptex shader" for Cinema4D. Now we can use 3DCoat's Ptex with C4D as well. - LINK - Peace, Rich_Art.
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Cool thanks for the link. Peace, Rich_Art.
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Yeah looks great indeed. Peace, Rich_Art.
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Looks very nice to me. Peace, Rich_Art.