L'Ancien Regime

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L'Ancien Regime last won the day on April 18

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  1. It's pretty hard to compete against FREE.
  2. In a few more years Blender will be standing eye to eye with Maya...
  3. Very cool. Thanks.
  4. Thanks...I hope the people working on this open up it's full potential. It would be nice to be able to take a polygon plane and turn it into a big soft box emitter for example...
  5. It certainly works in version 7.32 but...but...how does one access all the Renderman tools and controls from within the 3D Coat Render Room? This is how the basic tool menu appears in Maya; Any of you guys that worked on this plug in know how to access all of Renderman's power from within 3D Coat? Is there a tutorial in the works perhaps? And by the way, thanks a lot to Andrew and all who were involved with this development. Much appreciated.
  6. Now I WISH Andrew would stop wasting his time on his own render engine, embed this in 3D Coat and focus his attention on developing areas that need it.
  7. And in my next computer there's not going to be any air being blown into my computer case by fans. Water cooling with the fans off loaded to external units like this; http://www.tomshardware.com/news/thermaltake-rgb-cooling-computex,34728.html ] I don't want any dust being sucked into my case. Airborne diesel grit in particular is unacceptable; that shit settles on electronics and it's sticky and can't be blown off. It's death to circuitboards.
  8. I'll be getting the Threadripper with Vega 10 really soon. Some personal life things have to be settled but the time has come and believe me, AMD has made this a very good time to be a computer artist.
  9. Uh...I don't feel that way at all. 3D Coat is better than Zbrush in many ways. I don't like Zbrush. I can't put my finger on it, but it sucks. And I'm not the only person that feels that way.
  10. well what is this about then?
  11. Houdini is full bore into OpenVDB 3D Coat is full bore into OpenVDB Imagine if Houdini bought 3D Coat and brought in Andrew as a lead developer at Houdini. This would be a magnificent synthesis for both parties.
  12. http://wccftech.com/metro-exodus-open-world-fps-2018/ http://wccftech.com/metro-exodus-massive-replayability/ Metro Exodus Will Feature Massive Replayability With Player’s Decisions Having Consequences 4A Games finally announced Metro Exodus during Microsoft’s E3 2017 briefing, with a stunning gameplay trailer showcasing the much bigger playable world. It had later been confirmed that Metro Exodus won’t be a full open world, but it will have “huge, non-linear levels” inspired by S.T.A.L.K.E.R., which makes perfect sense as several developers left GSC Game World to found 4A Games after working on the S.T.A.L.K.E.R. franchise. The official Steam page of the game recently went live. While there are no system requirements yet, there is a description of the backstory and the feature set, revealing that there will be “massive replayability” through the consequences of player’s decisions possibly impacting Artyom’s companions. The year is 2036. A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro. They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war. But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East. Didn't Andrew get his start with STALKER?