L'Ancien Regime

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  1. http://wccftech.com/amd-zen-16-core-cpu-pictured/ This particular sixteen core chip is only one of several variants, the highest end of which comes in a 32 core, 64 thread configuration. Which is the largest core and thread count in x86 CPU history. Easily outnumbering the 24 cores of Intel’s largest server processor to date, the E7-8890 v4.
  2. http://arstechnica.com/gadgets/2016/12/surface-studio-beautiful-screen-clever-engineering-but-a-mediocre-product/ A mixed review.
  3. Rohan Dalvi shared another exciting Houdini video tutorial about how to do Interior Rendering. Let's take a look at a variety of topics such as Portal Geometry, adding GI lights to calculate secondary bounces, optimizing the global illumination and manually adding bounce lights to better light up the scene. http://tutorials.cgrecord.net/2015/05/interior-rendering-in-houdini.html
  4. http://tutorials.cgrecord.net/2016/12/how-to-make-interior-sence-in-blender.html
  5. https://blendermarket.com/products/x-muscle-system $34.97 X-Muscle System is designed for rapid muscular system, tissue and other organic and non-organic object creation and their physical simulations. Its main purpose is to help visualize better skin surface deformations according to volume preservation of the body muscles, fat and even skeletal bones. Add-on lets you focus on the design, creativity and to significantly speed up the workflow with extremal learning curve. With X-Muscle System an artist is free to focus on the artwork and use effectively his time to create even more realistic, complex shapes and animations of characters and creatures. With its simplicity and integration with Blender's native tools, X-Muscle System is powerful, easy in use and ready to start straightaway. X-Muscle System has been designed and written from the scratch and completed with the functionality you always wanted. Main system functions are: animatable muscle parameters like size, properties settings and controllers supports muscle Shape Keys as well as for muscles as for model mesh body auto-weight painting function for muscles and controllers with scope control auto-attach to bones "Auto-Aim" mode flexor and extensor muscle type changing with one, single click micro skin controllers allows easy muscle mirroring by single click with intelligent X-Mirror feature vast support for variety types of armatures and custom rigs including Rigify and BlenRig5 simple but powerful control over the parameters and settings tissue object management with advanced naming and renaming material management display tools
  6. http://www.cgmeetup.net/home/creating-wetmaps-using-chops-in-houdini/ Tim van Helsdingen – Recently did a river sim where and build a wetmap tool for that, and thought it would be make for a interesting subject for a tutorial. Video is a bit longer then my usual stuff but I think there should be some useful tips and tricks in there. Some more of his video tutorials for Houdini; http://www.timvanhelsdingen.com/tutorials
  7. http://wccftech.com/mikkelsen-kojima-is-a-brilliant-man/
  8. NVidia knows that the GPU market is rapidly turning to AI driven cars and now we see that AMD is leaking info with lots of new mysterious code names for products or firmware that may have something to do with AI driven cars. "AMD Zen Trademarks Spotted, “RyZen” & “ThreadRipper” – Potential AI Codenames Jitzu, Joro & Grok Also Discovered" http://wccftech.com/amd-zen-cpu-potential-trademarks-spotted-ryzen-threadripper/
  9. What do you think of running your entire system on a tiny Linux kernel then using QEMU? From what I've heard QEMU accesses all your CPU and GPU assets to almost 100%.
  10. Kojima will attend a developer panel at the PlayStation Experience 2016 this Saturday, where the visionary game designer might finally reveal more details on the highly anticipated title. Of course, we’ll keep you covered. http://wccftech.com/death-stranding-trailer-mads-mikkelsen/
  11. now this could be a very useful tool because hair splines on complex hair styles etc are really hard to do but essential to doing realistic hair. Imagine if you could just wave your hand around an imported obj model of a woman's head to paint hair splines then export them to Blender or houdini to create rich hair styles. That would be an immense improvement in hair creation workflow. This guy starts out talking about Houdini and Zbrush hair splines then gives up and says Blender hair splines are the best. But this Tilt Brush and .obj exports could change that.
  12. 3D model import: You can now add 3D models directly into your Tilt Brush sketches. Just add an .obj to your Documents/Tilt Brush/Media Library/Models folder, and you’ll be able to import that model into your Tilt Brush sketch through the new “Media Library” panel. This is going to add a whole new element for creators that we can’t wait to see what you dream up. http://vrscout.com/news/tilt-brush-adds-rotate-resize-import-3d-models-pictionary/ Rotate and resize: You can now scale, rotate, or translate your sketches by holding down the grip buttons on both controllers. This feature enables you to make sketches that are huge in scale and to view sketches of any size, no matter what your room bounds are. No longer will you need to bust out that ladder to stretch the canvas to new heights. Converting Tilt Brush files into .fbx files Tilt Brush has the ability to export to .fbx and a custom json format that is mostly useful for user-written exporters. To export, go to settings and click the little Erlenmeyer flask in the top right corner. Some extra options should pop up in the middle of your play space. Click the Export button at the bottom. It should give you a little notification that the export was successful. The export produces a .fbx file in C:\Users\Username\Documents\Tilt Brush\Exports. This file can be edited in modeling software like Maya, 3DS Max, Blender etc. They can also be uploaded to websites such as http://www.sketchfab.com/ to be viewed by everyone as interactive 3D models, or imported into Unity3D and Unreal. Keep in mind that unless you use a shader supporting vertex colors you'll be presented with only a grey 3D mesh of your model. See the Tilt Brush release notes for shaders you can use with Unity3D. If this is all you need, stop reading here. If you want a .obj, or if you want to customize the .fbx conversion, read on. The export also produces a .json file which can be further converted or manipulated by Python scripts supplied with Tilt Brush. Keep in mind that colors are not supported by the obj file format. Also, this may seem like a long process, but the steps are simple and the setup only has to be done once. https://www.reddit.com/r/Vive/wiki/tiltbrush
  13. http://wccftech.com/amd-zen-event-december-13/ AMD has officially announced a special preview event on December 13th for its upcoming Zen CPUs. The event, titled “New Horizon”, will take place in Austin Texas and will be hosted by gaming journalist Geoff Keighley. The event will also be livestreamed. The company is promising an exclusive preview of its highly anticipated next generation high-end Zen processors. AMD has also announced that this will be the very first time that the public will be able to get a hands-on experience with its new chips. The company has expressed excitement in allowing people to get a true sense of what Zen CPUs are capable of and run them through the paces before the official product launch in early 2017. Zen has been one of AMD’s most eagerly anticipated products for as far as I can remember. It’s the company’s first attempt to compete at the high-end, enthusiast, CPU market since the introduction of the Bulldozer microarchitecture five years ago. Zen breaks new ground for AMD in many ways. It’s the company’s first ever CPU architecture to feature simultaneous multithreading. It’s also the very first product for AMD to be built on a process technology that’s very close to parity with Intel since the days of the original Athlon more than a decade ago. This fact alone is huge. It means that for the very first time since the early 2000s AMD’s CPU products won’t be at an inherent disadvantage due to Intel’s process lead. From an architectural point of view Zen is a brand new clean-slate design that’s been led from the get-go by accomplished CPU architect Jim Keller. The very same engineer that played a pivotal role in designing the original Athlon XP and Athlon64 processors. The most competitive CPU products in the history of the company. It’s without a doubt that Zen is AMD’s biggest long-term technology bet and one of the largest engineering efforts undertaken by the company to date. An exclusive preview of AMD’s new “Zen” CPU Join AMD at New Horizon on 12/13 at 3pm CST for an exclusive advance preview of our new “Zen” CPU ahead of its 2017 Q1 release. New Horizon is AMD’s fan-focused event, designed to engage our most dedicated customers. As well as a hands-on preview of the power of “Zen”, attendees will be able to talk to the AMD minds behind the chip itself and grab expert gaming advice from eSports & Evil Geniuses legend PPD. The event is hosted by industry veteran Geoff Keighley, who’ll introduce special guests throughout the day. http://wccftech.com/amd-zen-8-core-35ghz-cpu-spotted/ AMD Zen 8 Core SR7 Flagship To Sell For $499, Boost To 3.5Ghz & Outperform Intel’s $999 i7 5960X According to leaks originating from China, the highest end part will carry a surprisingly restrained MSRP of $499, rather than the $1000+ MSRPs we’ve seen with Intel’s extreme edition i7s. Nevertheless, this $499 part is purported to favorably compete with Intel’s $1199 eight core i7 6900K and $999 i7 5960X CPUs.