dimitribastos

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dimitribastos last won the day on November 11 2016

dimitribastos had the most liked content!

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About dimitribastos

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    Novice

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    http://www.dimitribastos.com
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    dimitribastos
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  • Gender
    Male
  • Location
    Brazil
  • Interests
    3D, Motion, Characters, Animation, Games, Music, my wife :)

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  1. Thanks, @Carlosan. It was a problem with my Wacom driver.
  2. It is better to texture on a subdivided mesh using a subdivision that 3DC creates on the painting process. Later, you export a low poly version of this mesh (the original) and use the Subdivision Surface object on C4D. There, there is a option to subdivide UVs in case of troubles.
  3. Can't pan the câmera on any Room and any file using the middle mouse button layout. Suddenly it does not work anymore. Tried multiple 3DC versions as well.
  4. You can try some of the options on Subdivide UVs inside C4D to have better results. Normaly boundary or edge does the job.
  5. Amazing.
  6. From the album Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  7. From the album Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  8. I really agree!
  9. + 1 to these requests. I would add a more robust SMOOTH option while painting high resolution textures. It's useless on 4k+ to use the shift while painting. Don't know if its system constrained but it have to be a way of smooth high resolution textures.
  10. That would be a great feature to add.
  11. @Andrew Shpagin Never mind. Don't know what happend, but the Smart Materials are displayed correctly right now. Yesterday they are not showing up on Paint Room.
  12. For me, no Smart Materials are shown anywhere. The same with stencils (it shows on Sculpt Room).
  13. Thank you very much @digman! You and @AbnRanger are the true 3D-Coat features.
  14. Great series. The cloth tool is really powerfull. So, I'm thinking on a workflow for my character. 1- Sculpt torso and arms in separate layers 2 - Retopologize each one and later make all the polygons into one layer, conecting them 3 - Use this new retopo layer with the cloth tool in order to create folds 4 - send it back the result to the retopo room and continue with baking and painting. What do you think? @AbnRanger and @digman
  15. Thanks, @AbnRanger. I will check it out!