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AlbionWizard

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  1. Hi guys! Im creating a world i Unreal 4. I am in the process of texturing a series of buildings. Each building have been separated in different meshes for the sake of having high resolution in 2048 texture sizes. I have combined the building parts in groups in Maya. Now I am curious how I can import multiple meshes in 3D coat, because it seems to be only one combined mesh. What is your workaround? Thanks for any advice.
  2. It worked like a dream! I must thank you for your little tutorial!
  3. Wow, what a detailed answer! I will try that method, many thanx!
  4. Hello and nice to meet you all fellow artists! I have a set of hand painted texture I have made from photoshop and need to be applied to a collection of buildings. These include textures for walls, roofs, wood, bricks etc that can be applied to parts of buildings. I would like to use a similar tool from photoshop called clone pattern if theres one in 3d coat? Or is there another method you might use to ease the process than using the brush tool and apply your textures as stamps? Thanks in regard!
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